Showing Posts For Manakel Angel.1047:

CDI- Character Progression-Horizontal

in CDI

Posted by: Manakel Angel.1047

Manakel Angel.1047

Hi everyone

First of all, i’m not a native english speaker so sorry if i make mistakes (i’m french for those who are interested). And in a second time, i hope i’m in the good thread (well, i’ll talk about skills and traits so it should).

I just want to share a few ideas about the currant gameplay and how it is related whit skills and traits. I play elementalist and guardian mostly so i’ll take those 2 class as an exemple since i don’t know much the others.
In the current game i see only a few things which differentiate the same class : equipement, some traits (but some are taken by everyone which it’s sad) and skills (same problem with traits), etc.

So i had this idea of introducing as trait or skill (developper choice) a give and take bonus changing the way the class is played. I’ll take the elementalist as an exemple.
What if i want to play a fast caster elementalist, or a AoE based elementalist, or a single-targeted strong spell elementalist ? I know there are already traits which can make a little difference in this, but i’m talking about something more significant (when i say significant it means not just 5 or 10 % but more like 25%, well it’s just a randomly given number but you understood me) :

- The AoE based elementalist skill (or trait) : your AoE skills are x% larger but your spells (single and AoE targeted) deal y% less damages.
- The fast cast elementalist skill (or trait) : your skills are cast x% faster and the cooldown is reduced by y% but you deal z% less damages.
- The single-targeted spell caster elementalist skill (or trait) : your single-targeted spells deal x% more damages but your Aoe spells deal y% less damages and all your spells are cast z% slower.

Just some idea, but it can change the gameplay of one class quite easily (maybe not for the developper, i don’t know). Of course it doesn’t have to be just about damage but why not skill duration, healing skills, there are a lot of possibility. Anyway, for a great bonus you have to had a great (hum… maybe not the right word) malus. I let the developper balance it, mine are just rough idea.

edit : whor those who know, i take the idea in the dungeons & dragons game, more specificaly the idea come from the metamagic feats which give the spellcaster a bonus on the spell he casts but it take more power to cast it

So, people, developper, think and share

(edited by Manakel Angel.1047)

Gw2 played by cat...

in Guild Wars 2 Discussion

Posted by: Manakel Angel.1047

Manakel Angel.1047

the last picture is the best ^^. By the way is he a better player than you ?

Upgrading Skills + Skill Mastery

in Suggestions

Posted by: Manakel Angel.1047

Manakel Angel.1047

That is a really good idea for diversity between characters. Not necessary in this form but the principe is a good one. I hope a dev will come to see this post because it is totally worth it.

I’m french so sorry for my not so good english ^^.

Idea: Bonus Mode (On all routes completion)

in Fractals, Dungeons & Raids

Posted by: Manakel Angel.1047

Manakel Angel.1047

I second the idea of a bonus path. Some players who usually do only one or two path may do the third to unlock the bonus path.

One-Handed Sword Elementalist

in Elementalist

Posted by: Manakel Angel.1047

Manakel Angel.1047

i really like the idea of a dual wiel scepters. I don’t know about the skills but to have a scepter in the off hand is cool.
About the idea of a one hand sword, i’d really like that but i don’t think it fit the class.

About blind

in Suggestions

Posted by: Manakel Angel.1047

Manakel Angel.1047

Then blind untarget and disable tab, you have to guess where is your ennemi in the darkness. probleme solved. By the way i didn’tplay ragnarok online, i thought it was morrowind or something like that.

About blind

in Suggestions

Posted by: Manakel Angel.1047

Manakel Angel.1047

@ThiBash

I don’ t mean just ennemies disappearance, butreally a black screen. You don’t see your own character and your allies, trees, if you walk on the edge of a cliff you might fall (ouch, carefull). Basically you see nothing beside the UI.

About blind

in Suggestions

Posted by: Manakel Angel.1047

Manakel Angel.1047

In fact, i have a better idea (maybe) about blind. I experience in an other game (i don’t remember which one) e really roleplay blind with my screen becoming black. I saw the skills, the map and quest indicators but everything else was black. I think it would be really good to implement this in the game. And by the way, if the developpers implement surdity, the same can be done with the sound shut down.