Megaserver caters solely to small guilds/solo players and only hinders other players. Today was my first time doing guild missions with megaserver, and it was much more chaotic than normal. We’ll have to have make-up missions for all the players that weren’t able to get into our map. Moving forwards I really want to see more features for large guilds to participate together.
While the world-boss spawner was a nice thought, it doesn’t address the real issues. I’d love to see features to get all guild members in private maps throughout the world when necessary, open world doesn’t always work. A megaserver system based on guild size could be one solution, putting smaller guilds together in maps and prioritizing near empty maps for large guilds.