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Magic Find - What I don't like

in Guild Wars 2 Discussion

Posted by: Mane.6715

Mane.6715

Some thoughts about different ideas (mostly already mentioned).

1. Sharing MF with your group in dungeons, giving everyone average of your group.
+ MF would help group to get better items, so it wouldn’t be useless in dungeons anymore
- MF armors and weapons give so less MF, that people using them still wouldn’t be very useful to group. It would be a lot more effective if everyone used non-MF items with MF runes and MF food (high MF for smallish stat loss), so it could become common that people would want only people with berserker gear and MF runes to their groups

2. Adding MF to all items as additional stat (+3% from exotics). Converting all traveler items in game to rampager and all explorer items to berserker.
+ People who had MF gear wouldn’t lose their MF (to avoid complaining from players), would still have similar stats in their gear as before (full offensive) and no one would lack combat effectiveness, because of MF anymore (no hate towards MF users)
- If everyone with exotics had high MF, I don’t know what it would do to economy of game (personally wouldn’t mind if things got even cheaper/easier to get than now)
- I’m not sure what they should do to MF runes and sigils then (adding +5% MF to every superior rune and redo stats of current MF runes?)

3. (Probably terrible idea) Button to switch between “MF mode” and “normal mode”. MF mode would change primary stats of your items to MF. Traveler and explorer items would have another primary stats in “normal mode” instead of MF. MF mode wouldn’t be usable in dungeons.
+ People could keep their MF items and couldn’t “leech” in dungeons anymore
- Would mess up builds in MF mode, as you would lose your primary stats
- Runes and sigils problem again

Sorry for my bad english and probably confusing message, writing after sleepless night and this is my first post here.