Turtlecakes
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I actually made The Moot and Flameseeker Prophecies to use them together. I absolutely love the visuals but I do regret making them instead of something like Eternity.
I’m not big into WvW so I’ll stick mostly to PvE.
1. Mace’s biggest issue, in my opinion, is it’s lack of cleave on AA chain. The third attack only hits one mob. This instantly puts it at a major disadvantage for fighting multiple mobs and especially for clearing trash. This is the main problem I’m waiting to be fixed before I use my mace/shield…until this is corrected I can’t justify using these weapons even to myself.
2. Symbol of faith does mediocre damage with a low heal. Regeneration is nice but unless you are going to run cleric’s (not suggested for pve) I don’t see the point when you can run full zerker hammer and get -33% incoming dmg from AA and solve both of these first two problems. Raising mace’s base heal would help this attack when comparing it to that protection from hammer.
3. Protector’s Strike is awkward to me. It’s a nice burst dmg attack but if you wait even half a second to get hit you wouldv’e done more dmg with AA. True, it gives you a block but I still don’t find as many opportunities to use it as I’d like. It would be nice to be able to detonate it at will.
For shield
1. Shield of Judgement definitely has potential. Once again, everytime I see it I just think of running hammer. I’d like to see one of three things 1) reduce CD, 2) have it give a couple seconds of stability (seems like a shieldy thing to do), 3) increase CD to maybe 45 seconds and have it cure some conditions on yourself and allies in addition to the protection.
2. Shield of absorbtion could be buffed a lot by increasing the heal and adding a small chill to mobs trying to enter.
Turtlecakes
Witherius 7/10. Definitely fitting for a necromancer.
My character is a Sylvari elementalist named Mancakes.
Turtlecakes