Showing Posts For Mantose.3294:
I really like the clock tower from a design point of view, its pretty awesome the first time I saw it and tried it out.
One thing that might be missing. I dont know if its there or not I havnt seen it. I think there should be some sort of indication of when someone in my group completes the clocktower. Maybe one of the npcs says something, maybe the clock tower chimes, maybe some text flashes across my screen.
After numerous attempts and more than a few hours of my life I will never get back. I dont like the decision to have more than just myself in the instance. I cant see through other characters and they distract me even if I can see around them.
I absolutely hate the camera in this game. For some reason if I get within a certain distance of any solid object the camera freaks out , most of the time it ends up in my characters body. No matter where it ends up it screws up my ability to properly judge a jump.
Anyway those are my 2 major issues with the jumping puzzle. Also, I though this game was built on inclusion not exclusion?
I can do other jumping puzzles where I dont have to do them with other people and I can take all the time I need. I guess I am just getting too old for this game. I dont have the coordination or the reaction time I had when I was younger.
Even though I hope I can complete this jumping puzzle, I am glad I dont have too for the main achievement and title.
Its the rifle now on that spreadsheet that was linked in the first post.
Firefly is pretty awesome. Its the first thing I thougt of when I saw the rifle name in the trading post.
Would also like to see the weapons in readied position and not in their sheath/holster during preview mode.