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Thoughts on Water Attunement 'healing'.

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Posted by: ManyTailedFox.8973

ManyTailedFox.8973

Eh, I don’t like the idea of everyone having to pitch in on healing. Main reason? No one DOES, it seems. I don’t always run with the same guys, but either way I always end up getting stomped out in small skirmishes and having to be picked up after the fight’s done, even trying to deal damage and situation heal.
I guess I’ll just have to grit my teeth and deal with it til the end. Everyone says it gets better then. Let’s just hope so.

Thoughts on Water Attunement 'healing'.

in Elementalist

Posted by: ManyTailedFox.8973

ManyTailedFox.8973

The thing being, there’s always a situation that needs a healer. Problem is, it’s incredibly hard to BE that healer. Heals don’t do a lot in the way of healing, and I end up using them just to top me or an ally nearby off on HP after a fight if they- or I for that matter- manage to live.
I didn’t know about the staff healing thing, but it also seems to not do that much. But, it’s nice, constant(ish) healing as compared to trying to land AoE heals on moving allies.
It’s still kind of ridiculous that dedicated healers have no purpose in this game, and it’s almost infuriating when I try to do anything even with a small group and we end up wiping and having to start from the beginning of something.
It would be nice to see some improvements on healing even in slight ways, that way if someone DID dedicate their specialty into healing, it would make a difference. The way I see it, if you hit the end of the Healing trait tree, you wasted your traits for nothing.

Thoughts on Water Attunement 'healing'.

in Elementalist

Posted by: ManyTailedFox.8973

ManyTailedFox.8973

To be honest, playing the role of a ‘healer’ in either a PvE situation or a WvWvW, it becomes terribly apparent that DPS is far more appreciated. Most of the time, given that the battlefield is always moving, it’s increasingly hard to use WA heals because they’re AoE type, static effects.
That, and people in WvWvW automatically dodge anything they see on the ground, including your healing circles.
Honestly, I think that there needs to be ally-targeted heals and the like because AoE heals are fairly useless. Or maybe something that signifies that it’s a healing effect, not a damage effect.
Another thing I’ve encountered is that even if someone stands in your heals, whoever stands in the heal gets punished for not moving by other classes, and it usually ends up in someone getting incap’d, despite having increased healing from the traits tree. It really feels unrewarding to play in a healing-oriented way.
Then again, I’m not exactly high on the level count either, maybe this’ll get better with time. But seeing as group play is hard to come by without having people you know outside of GW play with you, gaining levels as a healer is terribly slow.