Showing Posts For Manzabar.7230:

Searching for the class for me.

in Players Helping Players

Posted by: Manzabar.7230

Manzabar.7230

Working through your questions in reverse order:

Warrors, Guardians, and Mesmers are considered to be the top PVE classes. The rest kind of come in next, and engineers are (unfairly) often considered tier 3.

Ranged classes and weapons always do less damage than melee.

Mesmers are widely wanted for their support abilities.

Based on your criteria, I would suggest a condition based necromancer. Scepter/dagger at mid range, and staff for long range. Can’t burst at all, but bleed stacks keep ticking even when you’re dead, so sustained damage can be pretty high. Has high health and death shroud to give survival. Doesn’t bother with boons a whole bunch. And the condition build doesn’t use pets (although they are good for leveling). Oh, and your AoE abilities can’t be beat.

Downsides, your damage in world events will suffer due to condition stack limits. Likewise, a group can only really use one bleed-based member, or they can lose damage due to the cap. You won’t see any big numbers for damage, but you will see small numbers fill the screen.

Conditionmancer Zerg V Zerg?

in Necromancer

Posted by: Manzabar.7230

Manzabar.7230

That is the exact same build I use, and it is spectacular! I always feel like I had an impact on every battle I was in.

Wello, Conditiono, Vampiro...which is for me?

in Necromancer

Posted by: Manzabar.7230

Manzabar.7230

The necro is really a jack of all trades who doesn’t fit nicely into a niche.
I play a rabid conditionmancer. I provide moderate DPS, which becomes better in long fights due to more time for bleeds to run. I provide support by weakening, crippling, chilling, and blinding the enemies. I help remove conditions from my allies. As the only person in my guild who mains a necromancer, people say dungeons are just easier when I’m around.
As a necro, you have to be able to adapt to the situation and change skills and traits as needed. Epidemic can be the best utility skill in the game one fight, and useless in the next.

Your bleed ticks

in Necromancer

Posted by: Manzabar.7230

Manzabar.7230

Engels is right. I like my build for dungeons and some PVP, but condition duration also helps your weakness and chill durations, your fear durations, and can boost your long term DPS quite a bit.

Your bleed ticks

in Necromancer

Posted by: Manzabar.7230

Manzabar.7230

The ascended trinkets are only a little better than exotics, but there are no upgrades with both condition damage and toughness for trinkets, except crest of the rabid. The ascended gear is thus a bigger upgrade than normal. Both the runes of the undead and the tuning crystals convert toughness to condition damage, so traiting into death magic helps too.

Your bleed ticks

in Necromancer

Posted by: Manzabar.7230

Manzabar.7230

1587 condition damage bare bones.
signet of corruption + rare veggie pizza + master tuning crystal gets me to 2062.
That’s 145 per tick before might.

Your bleed ticks

in Necromancer

Posted by: Manzabar.7230

Manzabar.7230

Full curses, Rabid gear and undead runes, I tick about 140 without food. I’ve seen 155 with food, and about 15 stacks of might. I still have 2 rings and a trinket to upgrade to ascended before I can really max it out.

Unfairness - Tailor/Leatherworker

in Crafting

Posted by: Manzabar.7230

Manzabar.7230

As a cloth/leather crafter, you can sell all of that Ore you mine, instead of having to use it for crafting. This easily offsets the cost of salvaging for mats, and grants funds to buy more cloth.