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Beta Weekend Scrapper Feedback Thread

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Posted by: Maonite.6807

Maonite.6807

keepin’ it simple.
i’ve played the 3 days mostly PvE in Verd Brink exclusively scrapper.

-hammer
h3: in narrow terrain will send you off course often. ive had many instances in which the enemy dies mid-ability and you just fly off the cliff on the last leap. very frustrating cause its the bread and butter of the hammer.
h4: not bad. cool mechanic, block and attack (would like synergy maybe with gyro, if bulwark up=+1 sec block duration)
the rest is fine i figure it’s all gonna be tweaked/tuned until or after launch.

-gyros
function: easily counterable. but cool unique mechanic. needs more testing
medic: good but movement too eclectic for non-initial pulses to get value. (making it static would not be bad)
purge: should focus more on you than allies.
(these last 2 barely come close to HealTurret but the toolbelt fields makes them kinda even.)
shredder: very very good.
bulwark: requires odd re-positioning for melee combat. overall effective.
blast and sneak: very niche but useful.

for many of them i would consider a little CD reduction.
it’s not far from being viable to use only gyros. needs a bit more reliability (the core mechanic of some of them could change i.e cannot be damaged, cannot be buffed, shorter up-time, if destroyed by incoming damage=reduced cd, if self-destruct=specific effects depending on gyro etc)

the trait(s) regarding gyros should offer more synergy if you decide to run lots of them. now, not really rewarding.

all in all, very good spec. looking forward to play it extensively.