Showing Posts For Marco.6270:
I completely regret purchasing this expansion. Game feels like a chore. Maps are a maze with content gated behind the Mastery system, which only serves to slow down progress and add hours upon hours of mindless grind. Game is not fun, it’s frustrating and it’s annoying now. I’m not supporting another ANet product until they make changes to the current game design.
Another dumb decision ANet made with the content design in HoT. I completely regret purchasing this expansion and I’m warning all my friends to stay away until they sort this out (or not…). The game feels like a chore to play, the maps are a maze that is just annoying to run through. Mastery ranks come very slowly and a lot of the content is gated behind that. I’m not playing this anymore and not supporting any future ANet products unless this changes.
- Stagnant, uninteresting play (bunker guardian, tp mesmer in every comp, few viable builds overall)
- Limited options for solo players
- New or pickup teams have no consistent way to play against other evenly skilled opponents
- The ticket system is placing a barrier in front of people who may actually want to try to find consistent arranged opponents
- tPvP is missing many basic features that even GW1 released with 7 years agoI elaborate on these points in the following video.
http://youtu.be/jvXDv70-6Gg
Just wanted to say that I agree 100% with this, Jacobin. I really do enjoy the combat mechanics in the game and I think it’s the best instanced team based PVP in a MMO at this point, but all the tools and tweaks to the system that we are missing now should have been in place since launch. A huge amount of competitive players are losing interest (I did and so did my friends from several different teams) and casuals have this huge wall that prevents them to slowly grow into the game and learn it.
Something must be done, but it must be done quickly to save this one.