Showing Posts For MarleVVLL.8561:
I must disagree regarding the difficulty. Any game becomes easier when you’re familiar with the challengers and if you use the best builds, but neither of those points apply here. I can be ANY build in GW2 and breeze through content. This makes “best builds” almost arbitrary, as content can be completed without them. In GW1, this didn’t seem like the case.
I pre-ordered GW2. I loved GW1, and was hoping for a similar experience, simply more refined in a persistent setting. My questions are also concerns, so I hope to be educated since I stopped playing GW2 a while ago.
1) One of the biggest complaints I had (among all of my friends who played, too) was that there was no clearly defined roles between players; everyone, really, was DPS. This meant that PvE (even PvP) encounters were mainly damage dealing sessions with very little nuance. If you played one ‘dynamic’ event, you played them all. Have there been changes here?
2) Player builds were predictable and uninteresting (GW1, I thought, had a great multi-classing system). Has there been any improvement in this arena?
3) The Auction House, imho, killed the progression experience (similar to D3). In GW1, you had to manually trade and incrementally become stronger through clever deals. In GW2, you could simply buy the best item for your level. There was no real sense of accomplishment to be had. Thoughts?
4) The game was very, very easy. I understand soloable content, but my friends and I recalled GW1’s difficulty and were quite shocked at how easy (mindless?) GW2 was. Have there been any changes?
I want to play GW2 again, but with only damage player roles, uninteresting character builds, broken item progression system and easy difficulty, I am playing (and paying for) other options.
Thoughts?
Thank you.