Showing Posts For Masamichi.1724:

Dungeons in this game, in my opinion.

in Fractals, Dungeons & Raids

Posted by: Masamichi.1724

Masamichi.1724

I went through AC story mode a while back with my guild. We’d never done any dungeons. Died a few times, wiped a few times, too.

Lovers was a nasty fight, took a few tries for us to get them to not just both charge one person so we actually could lure them apart, but we got them down, and the rest of the fights were more fun than impossible.

Guildy says, “Hey, let’s do CM!” Never done that before, but have a fair idea of what to expect thanks to our semi-fumbling clear of AC, so— Nope. I handle the golem okay, being the only person in the group who isn’t downed by it at some point. Then we wipe on the door guard twice before getting to the cellar. We clear the cellar, though wipe about a half-dozen times on the first fight down the stairs.

Ugh, that wasn’t fun. We’ll we’re through that, and so—

Zerged by the group inside the tunnel. I lost count of expenses at 45 silver in repairs, plus a respec that didn’t end up actually helping the run before we all just quit there. Realistically, the problem was probably some of the guildies not being able to focus fire or take proper care of themselves (the dungeons really do encourage an ‘every-man-for-themselves’ feel instead of any sense of teamwork). That doesn’t matter, though, because the unfortunate outcome was: I can’t do story mode dungeons with my guildies.

In my view, dungeons are for hardcores, and so, I won’t be doing them until (at the very least) Story Mode dungeons are made more reasonably doable. Also, seeing the skill divide between dungeons vs. everything else, honestly diminishes my interest in continuing to play the game. The more content I’ll never get to access in any form because I’m not hardcore enough … the more reasons to just go play other games where I can see the content.

As has been said elsewhere, the game doesn’t have a sub. Maybe I’ll check back and see if if things are more fun in a week or three — but between dungeons being curb-stomp difficulty, and invisble armies in WvW, there’s not much left for me in the game at the moment.

BUG: Mobs and players suddenly "appearing" (pop-in)

in Bugs: Game, Forum, Website

Posted by: Masamichi.1724

Masamichi.1724

Its making me not want to play anymore.

I’ll agree it’s making me not want to play WvWvW anymore … so far, I haven’t had huge problems with it in PvE, but I hear that events in Orr can be a nightmare, so hoping they get it fixed before I get that far. :x

BUG: Mobs and players suddenly "appearing" (pop-in)

in Bugs: Game, Forum, Website

Posted by: Masamichi.1724

Masamichi.1724

I’ve heard someone mention that this didn’t happen until after the 9/1 update. Not sure about that myself. I do believe that it’s not the servers being overwhelmed (I’d expect we’d see other issues in that case), but instead just optimization-gone-wrong, or an overzealous application of the Umbra Occlusion Culling (or something similar). Long story short — it’s supposed to make things go easier on our graphics cards, and instead … well. We get this. :\

Anyway. Someone made a quick video of a crowd standing around in Lion’s Arch where you can see a couple of people popping in/out:

I don’t believe it’s been linked in this thread, so hopefully this will be a good example if anet finds this thread in the pile.

In the meantime, guys, if you see other threads mentioning this issue, let’s see if we can’t follow mlc’s example and point them here (and drop a link in this thread to point back to those other threads). I think it would be great if we can keep the issue relatively consolidated! Certainly, it should make things a bit easier on the devs.

Otherwise, GW2 community, continue being generally awesome.

BUG: Mobs and players suddenly "appearing" (pop-in)

in Bugs: Game, Forum, Website

Posted by: Masamichi.1724

Masamichi.1724

This is really problematic. Ran into it last night when we were assaulting a garrison. Got the gates down, rushed into the keep, slaughtered the lord….

…why are we all dying in this room where there aren’t any enemies? Map chatter: “How are they waypointing in?” “WTF just happened?” “Who’s killing us?”

I’m not going to call it an exploit, because it’s just a mass of defenders trying to defend — but when you get to the point where you cannot defend yourself because you cannot see any enemies at all, it’s not playable. Granted, we may have been killed by overwhelming forces anyway, but it would have been so much better to say, “Oh, wow, that’s a whole lot of enemies!” instead of just being easy/free kills with no ability to target our attackers.

I don’t know what they can do to fix it, but any solution that grants invisibility to enemies should be treated as a bug, not a feature, because it adversely effects users and is not the intent. The intent is smooth FPS, not ‘unplayable situation’. At least let me choose if I want my system to chug at 5 FPS, instead of looking beautifuly unplayable.

I know you guys are getting slammed, but please, Anet, this is a huge, huge issue — can you give us some acknowledgement that you understand that this is a problem and that you’re working on it? Otherwise, I’m afraid to WvWvW, because I never know when it’s going to pop up. And I’m pretty sure that’s not your intent. As it is, it turns the monthly into a chore instead of being fun, because it turns into trying to find a lone guy to 1v1, or a small group to zerg with a larger group, because there’s just nothing you can do against enemies you can’t see.