I almost always pug T4. I enjoy adapting to each party. IME the most important thing is that party members can play their class competently and know the mechanics well. I mean if you die every time from Frizz’s electric walls it doesn’t matter one bit what class you are playing. I usually play a pretty selfish build (e.g., using endure pain) until I know I can count on my party. That being said…
I’m always happy to see warr and necro. Usually happy to see ele, guard, or ranger. I’m usually least happy to see thief or mesmer, simply because they are more difficult to play well, and so pugs are more often not very competent. I also see a huge range of competency in pugging engis, but most are fine. So if you bring a thief, don’t go down all the time and help out with blinds at appropriate times.
The ideal comp is also determined by the fractal. For example, uncat goes best when you have some reflects from mesmer or guard, and an ele, or pet, or illusions to block Old Tom projectiles. Aquatic goes best with necros so they can pull condis, and also classes that can cleave the little jellies, instead of single target classes. Its fun to blind tentacles at Jade Maw with thief. Reflects can also be critical for the Volcanic fractal boss. Blinds are the best way to deal with the vet earth eles and mob outside the tunnel in molten furnace, usually with ele sandstorm. IME massive healing from druids is not necessary if the team is reasonably competent.
I usually run mesmer or ele, and get my warr if things go south.
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