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team balancing [suggestion]

in WvW

Posted by: MasterBaiter.7481

MasterBaiter.7481

well Anet should Balance WvW/EotM and the reason why is the following.

- alot of us picked world at random and are forced to pay an additional 20 euro for server swap so we then finally can enjoy world vs world on a still unfair way (as if u would buy a Aimbot/Wallhack to get the edge over anyone else)
- 10 players against 200 players means 100+ supplies against 2000+ supplies max.
- 10 players against 200 players also means alot more siege masters
- 10 players are often so slow that the crossed swords is there for a longer period of time giving enough time to get to them and nuke the little they have. on the other hand 200 players progress so quick u got no time to react!

Outnumbered buff is just way too weak, too make up for being a target 100% out of the time.

I suggest the following and hope Anet gets inspired of fixing this content.

the following suggestions are idea’s and aren’t worked out for this is how it should but more of this is how we could fix things

- outnumbered should increase supply cap per player so u can actually make 3 superior catapults with 10 players and still have supplies to build balista’s and AC to counter incoming zergs 200 plus man that would be able to do the same if it would be ever needed for them since they just overrun u and its end game
- merge lower populated worlds together < this way you dont get seperated with friends, family that picked same server and it would stay World vs World.
- make the walls/gates/bosses scale down more.
- add up a damage/vitality for lower populated worlds (not so they will whipe a whole 200 zerg but atleast enough so it stands a chance and not just die instantly cos u getting targeted by 200 AoE’s

Conclusion: Anet should definitly fix there content regarding WvW/EotM.

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