(edited by MasterBlaster.6827)
Showing Posts For MasterBlaster.6827:
It’s impressive how one-sided the arguments in this thread are, even from people that should at least know where and for what necro is/might be good in fotm.
Two necros might be an overkill, but one necro alone completely disables the “Boon Thieves” instability, Archdiviner, the Legendary Imbued Shaman, Mai Trin and is really good for the Aetherblade Fractal.
Adding a druid gives you pretty decent dmg for almost every encounter.
It might not be the best/highest dmg for every fractal, but makes most of them even easier than they already are.
Stuck in the Forest
Yes, i am blindly following the builds made by pros, without paying attention to anything besides that. That’s also how me and my team killed raid bosses, we stacked behind a corner and spammed 111111111.
Simply put EVERYONE paid for HOT expansion so EVERYONE should be given equal rights to experiencing all content we paid for.As raids stand now this is not the case
Everyone who paid for HOT has the same chance to experience the raids. It’s the persons own issue if they don’t want to adapt to whatever content anet gives us.
I suck at PvP, so am i allowed to force anet to chance their entire pvp system, cause i paid for it?
You confuse yourself between Adapt and Complete change,To adapt to something is runes/sigils/traits/utilities.Forcing people to fully change their stats on ascended gear that they worked for just to enjoy new content is not adapting.You are basically forcing players into a play style they simply do not enjoy to experience new content.Which is turn,turns out to be anti fun for them cause they cant enjoy it how they want,And is whole point of a game not to have fun while doing it?
And as for your question No you cannot because u clearly stated you suck at pvp,That is a player skill issue not a gameplay issue they are very different.I can bet there are many skilled pvers that cannot get into raids simply cause of the stats of their gear
Changing gear is adapting for me, getting ascended gear should not be a problem nowadays, and especially for dps, exotic armor is enough.
I won’t start a meta vs antimeta discussion with you!
Simply put EVERYONE paid for HOT expansion so EVERYONE should be given equal rights to experiencing all content we paid for.As raids stand now this is not the case
Everyone who paid for HOT has the same chance to experience the raids. It’s the persons own issue if they don’t want to adapt to whatever content anet gives us.
I suck at PvP, so am i allowed to force anet to chance their entire pvp system, cause i paid for it?
A lot of complaining about the trivial Vale Guardian enrage timer. Once you guy to Gorseval you’ll really have something to complain about.
Looking at the times left on the two kills i know (13 sec and 27 sec) i can totally agree on that, the fight is rly well tuned, Anet (and DnT and Att) did a good job there.
Out of curiosity, how much time did you guys have left after practicing for like a month?
Feel free to just pm it (if you even want to tell anyone) if it’s better to not tell too many ppl for now
Gorseval is really really challenging and in my opinion will remain unpuggable until the game gets significantly more power creep. But people should refrain from complaining about the tuning until they understand the fight.
Honestly Gorseval felt easier than the Vale Guardian, we got him to 33% nearly everytime, but those kitten enraged spirits make the final stretch very hard.
33% is where the fight becomes challenging tbh, gotta look for so many different things at the same time, it’s just awesome.
Thief dmg is good in theory, sadly you lose a lot in practice.
So, there are a few things anet could do to make thief viable (looking at the first raid boss):
1. Make WC 1 or 2 hits, with same dmg as the 3 hits before
2. Make Mug baseline
3. New trait: Hitting a target with steal applys a debuff for 10 sec, making all teammmebers (10 in raids) do 10-20% more dmg for that time.
This would ensure thief can do dmg while also giving some offensive teamsupport.
The other option:
Buff thief dmg by a huge amount, to make it worth for the not existing team support.
conditions = circumstances
Can you guys pls do calculations before you say thief has low dps?
if i recall correctly some calculations been done by DnT and co.
I have never seen any numbers so far, and even if, according to DnT D/D and Staff do same dmg, so i won’t believe it anyways.
Just did some testing of my own. It seems like staff power daredevil has the best DPS for thief and it’s a bit lower than reaper. I really don’t see why you would bring thief as DPS though since it’s very low and doesn’t bring a lot of group utility. I’m sticking to my point that Daredevil has the most active mitigation of any class/spec through evade spam and it’s going to be a top tier tank if all you need to hold aggro is toughness.
I suppose it might also be good to bring one since they spam combos so well. You have constant blast finishers from pounce and a choice of whirl/leap finishers from your staff DPS abilities although it seems like the 5 results in higher DPS than the 2. Might just be because the third hit is missing on the golem sometimes.
Your test won’t say much until you tell us the conditions you used, cause they have to be equal, meaning solosetting are not accurate at all for this comparision.
Can you guys pls do calculations before you say thief has low dps?
if i recall correctly some calculations been done by DnT and co.
I have never seen any numbers so far, and even if, according to DnT D/D and Staff do same dmg, so i won’t believe it anyways.
Can you guys pls do calculations before you say thief has low dps?
So, D/D compared to staff:
D/D: (Dodge), CnD, BS, 1 autochain
t: 3,97s
coefficient: 6,16
Staff: (Dodge), WCx2, 1 autochain
t: 3,94s
coefficient: 6,72
Both rotations take the same time, but they are not completely sustainable (running out of initiative).
Since we have two different weapons and different traits we have to correct these coefficients now:
D/D: Revealed training: approx 6% modifier
Staff: Staff Master 10%; Staff weapon dmg/Dagger weapon dmg = 1,1
corrected coefficient:
D/D: 6,44
Staff: 8,62
—> Staff approx. 26% more dmg, meaning you only need to hit more than 1,8/3 WC to have more dmg than D/D.
Slower rotations slightly favor D/D, but still lead to a difference of about 22%.
This where just some fast estimations, there might be some errors in it, if you find them pls tell me
Even with the the elite daredevil spec, engie dps is still waaaaaay better.
Simple question: what do you think by how much dardevil dps will be increased over thief (in %)?
Did anyone test Headshot on a breakerbar? How bad was it?
I love my thief, but yeah, it sounds like they won’t really be bringing much to raids. Much sad.
I heard from [SC] that staff Daredevil is quite good. /summon Tobi and Nat.
ears perk up
Really? M-m-my thief? He’s not…dead?
Don’t toy with me like this.
Staff 2 is about the same dmg as a sub 25% HS, you get a 29,5% modifier instead of the 15% initiative modifier and your dodges will deal around 15k. So yes, daredevil <3
Didn’t test it myself, but the staff auto is apparently doing more dmg than dagger auto as well.
Thief dmg with staff will be really good, if that makes up for the low utility is debatable.
Depending on how things play out, daredevil might even have the highest dmg
S/P for sure, 2 PW’s and you are at full health. PW deals around 40k at the vale guardian, which is approx. a 7k heal (IP + Signet of Malice).
A zerker thief (+ 1 piece knights to hold aggro) is probably the most offensive “tank”. So it might have a spot somewhere.
But if you want to deal dmg, daredevil is a billion times better since the daredevil traitline gives you a 29,5% modifier while using a staff, staff 2 is a sub 25% heartseeker and your dodges will do around 15k dmg.
Just using my Whirl later :S
Edit: Might be slightly longer than I thought. Mareika’s video cuts out with Tazza at 30%.
Eh, no? It isn’t :S
Nice overview.
You can clearly see the higher dps in the vC run.
Finally someone made a good Lupi kill.
Gl on the race with rT!
How can this run be only approx. 15 sec slower, although your mesmer is not running ahead to the destroyer?
GJ nevertheless.
(edited by MasterBlaster.6827)
“Using an immobilize on bosses before they have activated is banned. "
What does “activated” mean? If its turning “red” the rule is sueless. If it means starting to attack this rule makes multiple record invalid. (like Mossman 1:07, CM Story 3:29) In both records a boss gets immobilized before he starts attacking. I am sure there are more records like that. So either way this rule makes no sense the way it is written.
More like 5-10s: no swiftness, being in combat, waiting at the beginning and using blurred frenzy. All these things are a timeloss.
yeah, after the defend event, you lost so much time there
GJ, but why is your mesmer immune to swiftness?
That might be true, but on the open it’s way harder to keep him in one spot for the warrior,
GJ!
Who will make a rule why this record is not valid?
It depends mainly on the amount of stacks you can keep.
Assuming you can keep 250 stack, it is a 12,5% dmg increase at 2000 condi dmg.
Beginning at approximately 4200 condi dmg, bursting becomes better than 25 stacks of corruption.
Easy formula to calculate the amount of stacks you need for corruption to be the same as bursting depending on your condi dmg:
x = (y*0,06)/10
x: corruption stacks
y: condi dmg
(edited by MasterBlaster.6827)
Well is the majority of the community ok with us removing the p2 and p3 records? And maybe even CM p2? Waypointing back to start before the door after trap room opens? What about all the times where people break NPC dialogues to speed up triggers? Should we enforce that aswell?
Waypointing about which door? If you mean the closed one where you have to give this heal-backpack to the NPC, there is another way out.
The Arah p3 skip is the most obvious exploit in the world to me. I mean, you’re running through a closed door during a split-second glitch while the door-closing animiation is playing.
If you don’t pull it off the first time, you can’t do it again without restarting the instance because you’ve bypassed a scripted event (killing the elites to unlock the door).
Wut? The door instantly opens if you are already passed the triggering point of this event and stays open forever
Due to the fact that Anet clearly showed that they want us to enter these rooms (by moving the riflemen and taylor away from the walls) this rule should apply here, aswell as to trash in general imo.
Else we can start discussing what counts as a boss and what not.
I think the stealth duration from blasting is capped at 15 sec, additional blasts at 15,14 and 13 sec get ignored. At 12 sec you get another 3 sec.
By blasting stealth and then using SR, Blinding Powder or Hide in shadows you can get over this cap.
Also swiftness is capped (around 1:30 min). But by using Spring rolls or sth. like that you can get over it.
Dunno how it works for stuff like Chaos Armor or Frost Aura.
While i understand that these timers might not be 100% accurate all the time, you nevertheless have to start it when the first party member starts moving, and not you.
AC Story: Not 100% sure if thats the reason, but triggering multiple cutscenes (during the event where you have to kill Kasha, nente and the 2 lovers) at the same time may prevent Kasha from getting attackable. Didn’t find a way to fix this so far.
6.) No use of gem store boosters/items. This includes but is not limited to Strength boosters and Armour Boosters.
Executioner’s Axe is a gem store item, so its banned afaik.
But there is another thing that needs to be changed:
Using reflects on Lupicus’ wall to one shot him in phase 2 is disallowed.
Basically this allows you to place a wall there and get him to 1% and then finish him off afterwards.
Maybe something like
Using reflects on Lupicus’ wall in phase 2 is disallowed.
would be better.
Since most people that post her didn’t participate in the last speedclear meeting i gonna try to explain why the wall trick didn’t get banned. To make it easy it was simply not possible to find anything in it that clearly clarifys it as an exploit. I agreee with all of you that it shouldn’t be used and is lame, but in general the entire thing follows game mechanics (reflecting a projectile, placing a wall on an object), although it is not intended by anet
As for the 1-shotting being allowed in records… top kek at any guild that actually uses it in a record. Personally I’d be too humiliated to do something like that; it’d be equivalent to saying that Lupicus is too hard and that we’re giving up.
Plus as Dub said, it actually doesn’t save any time. It’s faster to burst him in the middle and use a mesmer’s feedback for it.
SC’s p3 was actually pretty interesting. Solid mesmer reflect kill but also their bloopers accidently going over to phase 3 with too much damage.
Eh, I honestly have no idea why so many people mention being impressed by this as if it’s much of an achievement to nearly burst him from phase 2. Phase 3 skips aren’t new and they’ve been done plenty of times before, and they didn’t even manage it that time. I don’t see what’s interesting personally :P
I guess it looked impressive, due to the fact that Lupicus kills in the records right before that one where done with the “exploit”. But we haven’t seen a “perfect” Lupicus kill in a record run since the ferocity patch afaik, so thats still sth you can achieve.
can i also get one pls?