Showing Posts For Mateo.1045:
Revenant abilities have an energy cost. (Which is that bar next to your profession mechanic that starts at 50%)
It’s a mechanic used often in video games/RPGs to limit how often you can use an ability without it being explicitly because of their cooldowns. (You might need to spend energy on something else, or might not regen it fast enough to use an ability on cooldown)
What if Death’s Knock would instead just lower the cooldown of lifeforce generating abilities by X% instead of attack speed/damage? That wouldn’t be unprecedented, and still fit the theme of Soul Reaping being about lifeforce generation and Shroud uptime. (Mesmers get an identical trait in Illusions that lowers the recharge of all abilities that generate illusions, and it affects 1-2 abilities on absolutely every weapon)