However, the immersion into the fight, and intensity of dodging the fire is lost when you die and can run back. The reasonable difficulty is dropped to no difficulty. Most importantly, the entire down mechanic doesn’t mean crap. Why save a downed player, when they can just run back? Where’s my impetus to help my fellow player get back up?
Exactly! I have encountered that thinking alot now in dungeons. Before the boss, “the team leader” says: you get downed, try to save yourself. If unsuccesful, res to the nearest waypoint and run back. When that gets repetitive, the battle doesn’t feel exciting or fun but quite annoying.