Showing Posts For Mattguy.7420:

Connection issues?

in Account & Technical Support

Posted by: Mattguy.7420

Mattguy.7420

Same here, was able to log in about an hour ago. Logged off so i could eat, couldn’t log back on. It just says “Connection error(s) Detected Retrying”

Lets see your Necromancers/Reapers!

in Necromancer

Posted by: Mattguy.7420

Mattguy.7420

This is what I’ve come up with so far. I kinda look like a ring wraith, didn’t mean to though.

Attachments:

Mesmer Buff Ideas

in Mesmer

Posted by: Mattguy.7420

Mattguy.7420

When a clone is killed, it should either do a mind wrack, cry of frustration, or diversion comparable to manually shattering with one illusion.

(edited by Mattguy.7420)

likely weapon "additions"

in Necromancer

Posted by: Mattguy.7420

Mattguy.7420

A lot of people want melee cleave, myself included. I personally want weapon that I would be able to use in different types of builds (MM, conditions, power, etc) and I came up with an idea for a hammer. Each attack would be a type of skill (well, conditions, spectral, mark, etc) which would be affected by your traits whether it be cooldown reduction, larger marks, anything altering your minions, etc.

The hammer mastery trait which should be added if we get hammers should not reduce skill recharge rates, instead it should allow attacks to siphon health for life siphon builds. Should probably be put in blood.

1) The auto attack would do X amount of cleave damage and summon jagged horrors from the ground when you critically hit an enemy which cause bleeding on their attacks. (minions)

2) Throw your weapon in a line dealing X amount of damage and chill to enemies hit.

3) A mark that stuns/dazes enemies and does X amount of damage. (mark)

4) A charge/rush attack that would transfer 2 conditions to your target and deal X amount of damage. It should leave a green trail behind you like spectral walk just for looks.(spectral)

5) A well that does periodic damage to 5 players inside also adding a stack of agony and poison every second. (well)

Oh and your hammer would always have the scythe animation when unsheathed.

(edited by Mattguy.7420)

What new class…

in Guild Wars 2 Discussion

Posted by: Mattguy.7420

Mattguy.7420

I’ve been thinking about a shapeshifting class but I don’t feel it would fit well in the world of Tyria since Norn can already shapeshift. I wanted to create something that would have a lot of versatility in the way you play. Something that an average player could pick up and do well with and something that could be taken far by an exceptional player. I wanted it to be somewhat like the “Chronomancer” that was originally going to be in GW1 but with heavy armor.

All of the percentages are just there as an example. Some stuff would probably have to be change for balancing problems.

Class Name: Chrono Knight (can’t think of anything right now.)

Armor Type: Heavy

Weapons: Greatsword
Staff
Longbow
Axe (MH & OH)
Shield (MH or OH, not both)….why not main hand??
Scepter (MH)

Class ability (F1-F3): There will be 2 sets of these abilities. Each will have 3 choices available which will have a passive affect on your weapon skills. The ones on the left will be Time Control and the ones on the right will be passive attack effects.

I can’t decide whether or not this class should have weapon swap or not because of the way the F1-F3 work. To switch between your two categories of F1-F3 abilities you would either use weapon swap or F4. This will be dependent on whether or not this character needs weapon swap or not. It might be too confusing if there is.
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Time Control “stances”: These control the speed of combat. Some like slow paced combat, some like fast paced. Some will be able to use both by using certain abilities with slow time for harder hits/effects, then speed up time to get those abilities off CD. This would be a difficult class to master but could be very rewarding if played well.

F1- Normal Time- Your abilities will have the normal recharge rate and damage/effect. Nothing special but it fits with controlling time.
F2- Faster Time- Your abilities recharge 30% faster but do 20% less damage/effect but you will attack 10% faster. This will be faster paced combat/support, with more abilities that hit for less damage/effect but you can get more abilities off in a shorter amount of time.
F3- Slow Time- Your abilities recharge 20% slower but do 30% more damage/effect but your abilities now have a .5 second cast time. Slow, bursty combat/support. Your abilities can’t be used as often but they will do more damage, heal for more and have higher hitting conditions.
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Ability Passives:

F1- Damage – This will be what you use when you want to deal raw damage only.
F2- Conditions – This will reduce the damage of your abilities by 20% but each ability will now add a condition. Your 1st ability will always add bleeds, the others will be dependent on the weapon you have equipped.
F3- Support – This will reduce your damage by 20% but will add boons and support to your abilities. Regen, protection, healing, dazes, knockbacks, etc. The effect will depend on the weapon being used. If you aim towards an ally, abilities could shoot waves of boons their way. It could also give boons to allies near, passive healing, stuff like that.
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Utility skills would obviously have to do with controlling time and your enemies. Slowing enemies, spooling attacks to hit at once, stuff like that. You could pull enemies through black hole like portals and bring them with you away from their team. Lots of cool things can be done with time.

Sorry for typos, I was trying to type this fast.

(edited by Mattguy.7420)