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The cinematics that you see in the personal story where 2 characters talk to each other on a stage-like environment have been…retired.
This makes me a sad panda
Care to explain why?
1. Dev resources for the the team that handled the 2 person cinematics were moved onto other teams after launch. I think it was about 3-4 people. We no longer have the resources to support those types of cinematics. Every gesture and expression is hand placed for each line. Even with a library of additive animation, it still took a lot of time to make one.
2. Personally, I was never a fan of the presentation. I think it breaks immersion and takes you out of the moment.
3. We could never paint enough background art for every scenario. You could experience a cinematic at night, next to a cave, but the background is a happy Divinity’s Reach.
4. Line timing was always an issue. There would always be a pause as new characters came in to speak.
5. Technical limitations prevented us from having more than 2 characters on screen at a time. This made for some pretty painful scenes…Characters would pop on screen and jump from left or right breaking an imaginary 180 degree rule.
Sometimes cutting a broken feature is better than leaving it in with issues. By cutting it, it forces us to develop better tools and presentations. Nothing will get better by ignoring something that a large portion of fans dislike. -I know some fans liked them
Hopefully our future solution will include the gestures, expressions, and additive technology from the 2 character cinematics, but play out in the game world with proper camera cuts and lip sync.