(edited by Mattia.2095)
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Again? How many of these posts will it take to get the message across? I kick people under 5k AP. I kick every Ele who runs d/d, every staff guardian and everyone who does not run full berserker. Why? Because – and now it comes – ON AVERAGE the people who adhere to my LFG rules are better than those who don’t fullfill the requirements. Since most people don’t understand this let me say it again for emphasis and clarity. ON AVERAGE higher AP means better player. I know, I know, just like your uncle who smokes a hundred cigarettes a day and is 90 years old without lung cancer disproves any causal relation between the two, that one guy with 2k AP who was better than that other guy with 19k AP shows that lower ap = more skill all the time…. ><
If I would ask every player if they were “exp” they would just lie to my face. If I ask for full zerk 40% of the guardians who join run healing vit gear.
I don’t trust people since they can’t even understand the LFG message. That’s why some players have these LFG requirements. And if you’re not okay with it, guess what, join a different party. But when will people finally let others play the game like they see fit.
What better way to understand what weapons work best if not by failing to complete a dungeon?
You say that players who have more AP know the game mechanics better but from what I see someone can go around doing stuff by spamming the first skill over and over again. You would not be punished for doing so or encounter any difficulties.
This example is over the top but explains how there could be someone who keeps on playing with a weapon that is not optimal.
In my opinion spending a week doing dungeons is worth months of experience in going around doing whatever else.
Furthermore, I’ve been told I should join a guild but that would defeat the purpose of the group finder feature. The group finder is a public feature and one should expect to end up with someone who has never done the dungeon before. And like in any other game there’d be that one awesome guy who’d explain everything :P
If an experienced player is not willing to take the risk or can’t be bothered wasting time explaining to someone how things work, which I can totally understand, HE should be the one joining a guild or playing with friends.
I’m pretty sure every player who has started playing on release has been through the experience of failing a dungeon over and over again. Trying to understand what went wrong and adapt. This might be one of the things I find most fun in a game and I don’t understand why it has to be made so difficult for new players to have that same experience.
Hello to the community! I’m a new player and already a huge fan of Guild Wars 2.
Today I had the urge to writing you about something that has been concerning me. Achievement points.
I think many players are being misjudged by the rest of the community because of them. Being accepted in a dungeon party is plain impossible and I completely gave up the idea to playing in one. And if I decide to try my luck I’m constantly in fear of being kicked again.
I don’t think it’s right that my only way to play in a dungeon is spending months grinding for achievement points. And even when the day comes that I have enough achievement points for doing stuff that has nothing to do with dungeons, guess what: I still never played in one and I will annoy people for not knowing what to do.
I don’t see how achievement points can give a good indication to how well a player can do in a dungeon or anything else for that matter. If someone needs to know whether someone is experienced cannot this person simply ask the player whether he has done the dungeon or not beforehand? It’s more humane and there’d be a conversation, I wouldn’t even mind being kicked then. I’d see it coming and I’d understand.
But joining a party, getting kicked a second later and being flamed and mocked after asking the person who kicked me what I did wrong is horrible. This is not something that has happened only a couple of times.
Why is a player who hit level cap and has the gear needed to play in a dungeon forced to do meaningless tasks over and over again for a long period of time only to finally do what he wanted to do in the first place and have some fun?
Plus from what I understand you can get an endless amount of achievement points by doing dailies. Seems to me like this also makes achievement points less of a valid indicator.
Could players simply not have the option to see other players’ achievement points? Would that be such a big deal for the community? There’s plenty of other ways to show off and I mean this in the good way. I’m all for it. I just don’t think achievement points are the way to do it.