Showing Posts For Mattias.1236:
Rayya:
Though you make a valid point.
Guardians need to invest 30 points in Radiance (otherwise a bad trait line) to get the passive 3 removal every 10 seconds (otherwise 2)and this is depending on having signet of resolve(healing skill) not on cooldown and taking that into consideration if a warrior have his/her healing signet not on cd that generats 200+(healing power*0,033) health/sec in comparison to a guardians 84 every 3 seconds from the virtue.
For condition removal warriors have the ability much like the guardian to use soldier runes and apart from that guardians doesn’t really have that much condition removal eigthter apart from utility skills however close equivalent is offered to the warrior.
Stating that engineers are superior to warriors in PvE is just not true.
And on a final note if you wish to compare warriors to guardians you need to take dmg and the ability to create gaps in to consideration.
Red Lighter I*m aware that warriors have flaws (and i have not claimed otherwise) much like all other classes and before posting i would appreciate if you read the hole post even the last rows.
Lighter: That is a bit weird : )
Yea i do understand this is would be an issue as moste warriors prefer the refile in PvP situations i guess this being a result of warriors having a lot of gapclosers , leaps ect.. yet they lack some real cc capability meaning as a warrior you can in moste cases keep up whit running opponents yet it’s hard to actually put some decent damage on them while they are running. ( I got the same problem whit my guardian regardless of its cc capability)
What they could do for example is if you hit whit lets say rush, you get a 2 sec stun or so, just as an example. As this would heavily increase warriors PvP capabilities without really effecting the PvE content. ( Considering bosses are usually imune to stun or you have multiple targets)
(edited by Mattias.1236)
Hay.
Judging from the title im sure some of you are already put in a bad mood but hear me out. There are 3 “main” categories of classes in this game, light armor ,medium armor and heavy armor. Now all classes have weaknesses and strengths but the warrior seems a little to good,(*note: I know warriors might struggle a little in wvw). However if you compare warriors whit guardians (both in the same armor class) i understand that the two classes are suppose to be played differently but whit the high armor and healthpool of the warrior you would assume that its meant to be played as a mele character, and usually it is. What separates the two classes are the tanking aspect where guardians are more relient on passive health regeneration and they have been provided whit such.
To my main point, whit out putting the warrior in a bad spott and still balansing the game a little bit. My suggestion is to remove the refile from the warrior. This would leave warriors more relient on their mele combat while still giving them the option to use a bow when ranged is close to required. This would leave them in a simular position as the guardian and in my opinion that is how the class was meant to be played, as a mele character.
Furthermore this would mean that the rifle would become an engineer exclusive item. Engineers being a little underpowered in terms of dmg atm they could easily boost the base weapon strength of this weapon and in that way boost the class.
On a last note this would also remove a lot of warriors DoT capabilitys (regardless of traits) and in that way maybe leave more room for classes like necromancers in the PvE content.
I do realize that this suggestion will not be wellmet amongst warriors but i think that if you look at the big picture this could be an improvement.
Just to save a bit of hate, I do not play a necromancer nor an engineer, nor am i writing this because im struggling agenst bleed warriors in PvP situations even though they can be pesky : )
Note! English is not my native language
(edited by Mattias.1236)