Showing Posts For Matyro.2308:

Release of ingame statistics

in Guild Wars 2 Discussion

Posted by: Matyro.2308

Matyro.2308

It was be interesting to see how many precursors have been lost from bags not being looted actually

- You misunderstand how it works. The bags don’t contain anything, but opening one will give you a roll on different item categories and the selected item is placed on your inventory.

You can test this easily. Kill a champion in AC which drops 5s. Kill it again with gold buff food and get more silver. Kill it again and activate the buff food after it died and loot then. You get 5s and not 5s Bufffood.

Thx for clearing this question, so they should have informations over the missed precursor^^

And now back to the base topic

Release of ingame statistics

in Guild Wars 2 Discussion

Posted by: Matyro.2308

Matyro.2308

Don’t know this fore sure, maybe its precalculated ?

Release of ingame statistics

in Guild Wars 2 Discussion

Posted by: Matyro.2308

Matyro.2308

I’m betting “most lethal enemy” is now Tequatl or a Mordrem.

The core problem in this statement is, that is unclear what most lethal means.
Straightaway this interpretations are possible:
- Most killed player all time
- Most killed player average each fight
- Most killed player of people who fight him (-> relative killed player)
- Most killed player in single encounter
- …

Thats the reason why i like raw date. You can extract exactly the question you want.
But i don’t think all questions can be answered. The logging costs you need for some of them are huge.

(edited by Matyro.2308)

Release of ingame statistics

in Guild Wars 2 Discussion

Posted by: Matyro.2308

Matyro.2308

Hey,
me and some friends discuss often about some ingame content and the effects, but we cant check our estimations.
So we have now a question to the GW2 Team:
Is it possible to release ingame statistics (every content patch a statistic update)?

The statistic should answer questions like “How much candy corn dropped”, “How much shiny things the Halloween Skrit got (most/less for single person)”, “How much precursor disappear in not collected loot bags”, …
But centered around the content from the last patch.

I think you use for the intern data some sort of relational database, so it shouldn’t be to time intensive to generate some querys for the data . And (for me) raw data are enough, i don’t need a fancy layout/website for them.
Maybe it is even possible to give us direct access to some sort of anonymized dataset, where we can send SQL like query and build our self a funny / fancy layout and present it.

Matyro

Ps: My English isn’t the best, hope you don’t mind it

PPs: This is some (very fancy) example from last time:
https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2013/08/1c2c9GW2_Anniv_Infographic-590x3215.jpg

(edited by Matyro.2308)

Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: Matyro.2308

Matyro.2308

Race: Asura
Gender: Male
Class: Mesmer

Armor: Cultural T3 Chest Light (Savant Coat)

Issue:
- 2 minor clipping errors with hand (armor) and right arm armor:
• Different hand armor pierce the arm protection (screenshots 1) becomes more at different movments
• Face get pierced light from collar at some movements (screenshot 2)

- 3 major clipping/texture errors:
• Strange Square on right arm protection (screenshot 2) seems to be an alpha/blending bug
• Greatsword (all) pierce the right arm protection complete (screenshot 3)
• Asura neck get pierced/cut of extrem deep (1/2 head) from breast armor collar (screenshot 4) at movements/fighting. It looks not very nice…

Matyro

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