Showing Posts For Matzar.3798:

Citadel of Flame Path 3...Seems Unfair

in Fractals, Dungeons & Raids

Posted by: Matzar.3798

Matzar.3798

Every time I hear about Spy Kits and Portal Guns, I cringe.

I would agree with removing both those things in dungeons. However, in the rest of the PvE, I’d leave them there. I hate the fact that some classes can harvest resources and get skill points SO much easier than the rest. It at least balances things out a bit.

Also, what is the reasoning behind the mechanic that performing actions like finishing off a player or picking up an item doesn’t break invisibility?

Dungeon Statistics

in Suggestions

Posted by: Matzar.3798

Matzar.3798

I would like a recap, yes, but at the end only please.

I am 100% with you on that.

Dungeon Statistics

in Suggestions

Posted by: Matzar.3798

Matzar.3798

you are simply asking for a recount! and not im totally opposed to this. Because players use different styles.
on WOW type game, you have a tank a dps and an healer… its easy see if a dps dont do its role looking on a reacout, but on GW2 that use an active type combat, i dps can do less dps because he have to kite a mob to not die, so he stop damage time to time. its not competition, its only a useless addiction.

Well, I see it more as a way to track the strength of a build. What exactly to you mean by “a useless addiction”? An addiction to high numbers? I don’t know if this could be qualified as such, but I like to know if I’m being useful or not, and sometimes numbers illustrate that a lot more easily.

Besides, you can add any stat you like. The “number of attacks evaded” is not a bad idea. :P

Dungeon Statistics

in Suggestions

Posted by: Matzar.3798

Matzar.3798

Hi,

When doing dungeons, I often have no idea how useful I am to the rest of the party. It is sometimes hard to evaluate the efficiency of a build within a party. For example, the damage dealt by a DPS build can be tricky to compare to other builds when 4 other players are attacking the target, and even harder to compare to the damage dealt by other players.

For this reason, and for plain curiosity, I suggest adding personal statistics that would be displayed at the end of each dungeon. Stats such as damage dealt, healing done, damage received, etc.

A prompt should also ask the player whether or not he wishes to share those stats with others. This would allow for a bit of competition, but without any obligation.

So, what do you think?

Mistakes in "My Story" section

in Bugs: Game, Forum, Website

Posted by: Matzar.3798

Matzar.3798

Bump.

I would seriously like to now if I am the only Asura player who sees this appearing.

Mistakes in "My Story" section

in Bugs: Game, Forum, Website

Posted by: Matzar.3798

Matzar.3798

Actually, it would only affect Asura who choose that option. Class has no determination on stories.

Fixed.

Mistakes in "My Story" section

in Bugs: Game, Forum, Website

Posted by: Matzar.3798

Matzar.3798

While probably not a “bug” per se, the various mistakes present in the “Story” section make my OCD sense tingle. Two of them affect my main character at the moment.

SPOILERS

This one is common to everyone, though it is not categorized as a bug on the Wiki :
!http://imageshack.us/a/img267/5272/gw002tw.jpg!

This other one seems to only affect Engineers *Asura that pick the Transatmospheric Converter as their “first invention” :
!http://imageshack.us/a/img837/604/gw001gq.jpg!

‘tis not a big deal, but I assume it’s also fairly easy to fix.

Edit : The choice of “first invention” does not seem to be the cause, as I tried choosing the VAL-A Golem, and ended up with the same result.

(edited by Matzar.3798)

Five Guild Wars 2 Glitches for Halloween

in Community Creations

Posted by: Matzar.3798

Matzar.3798

Just a small video I made for Halloween. These are creepy/weird glitches i found while playing GW2.

Hope you enjoy!