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GW2 – I think i'm quitting

in Guild Wars 2 Discussion

Posted by: Maveric.8369

Maveric.8369

For those who say PVE is a breeze, I would suggest to solo Cathedral of Eternal Radiance event in Malchor’s Leap (where you need to kill princess). Actually be my guest and duo it. It is blocking POI and SP, I know person who waited a week before she could do it – there was nobody around or nobody around wanted to do it because this event is just nuts.

If you just use PVE to zip to level 80, then you will not find most of the problems I have mentioned. If you like me who like to explore huge rich PVE content, do map explorations, events, then you’ll get to know those things. Again, starting area are more forgiving but this is just an exception.

Group events are the distinctive feature of GW2. Since population dropped, there are a lot of examples when such events are not done for hours and days. Why is it wrong to allow player to solo them? I witness myself many times group events that can be soloed (very few) started by 1 player and then others joined. GW2 has scaling mechanism to take into account number of players, so this was fun. Quite opposite, most events that can not be done solo stays undone, 1 player pass, later another, etc. Nobody want to stay and stare at the event hoping eventually enough players will gather to do this event.

Anyway none of you who do not see issue with PVE commented on the question at the end of my original post:
Would you quit game if you were able to do all events even if nobody around and have to die much less? I doubt so and this is the key that determine how many players GW2 will have. I never heard about any MMO that treated large players number as a bad thing, so game design should concentrate on this. As a business, AN major goal should be to keep as many players as possible, not minimal.

GW2 – I think i'm quitting

in Guild Wars 2 Discussion

Posted by: Maveric.8369

Maveric.8369

I was very exited when AN promised that upcoming GW2 will be different then standard MMO. The game supposed to be fun, has no underpowered classes, has dynamic events that scale to the number of players, player char death (which is not fun) is minimized by introducing downed state, etc.

Well, after playing several classes and level them up to level 80, I can tell that this is not the case. Worse, I can see a trend in game design to replace fun with “kill the player char” and other things that nothing more than a bad if not sadistic jokes.

When I refer to “kill the player char”, I mean situations when player character gets damage that kill it and that can not be avoided. Basically this is unfair play from game toward player since player can not win. I am sure everyone can remember suddenly re-spawned mobs that aggro you, bosses that kill in 1-2 hits that you can not avoid due to conditions or other reasons, etc.

What about Christmas sadistic joke when present opens bunch of mobs 20 levels higher that you. This shows the attitude towards players. Cheating is ok as well, how else you describe cases when veterans are more powerful then some champions, when bosses restore full HP etc. All this is designed to kill player char just one more time.

Dynamic events potentially fun and they do scale but cruel joke is there as well: most of them do not scale down enough if there is only 1 player around. So the message player gets is : “See the event, would not it be fun to do it? Good, now go away and grind because we will not let you do this event!”
Worse, such events can block POI, so it is double sadistic joke.

Storyline – same issue, some parts are designed to make sure player char will die. I can continue bringing more and more examples.

On top of that, when it is bad enough for one class, it is way worse for another, classes are way not equal.

Do GW2 designers really think that people would quit game if they can do all events, if they can play any character and have fun? Do they think that character death is most desirable for player, or staring at event and can do nothing about since no one else around is the players dream?

I think I am quitting GW2, not because I did everything in GW2 (I think I did 20-25% at most) but because I am effectively not allowed to access the rest of GW2 content due to the reasons I listed above and similar.