Showing Posts For Maveric.8369:
I was very exited when AN promised that upcoming GW2 will be different then standard MMO. The game supposed to be fun, has no underpowered classes, has dynamic events that scale to the number of players, player char death (which is not fun) is minimized by introducing downed state, etc.
Well, after playing several classes and level them up to level 80, I can tell that this is not the case. Worse, I can see a trend in game design to replace fun with “kill the player char” and other things that nothing more than a bad if not sadistic jokes.
When I refer to “kill the player char”, I mean situations when player character gets damage that kill it and that can not be avoided. Basically this is unfair play from game toward player since player can not win. I am sure everyone can remember suddenly re-spawned mobs that aggro you, bosses that kill in 1-2 hits that you can not avoid due to conditions or other reasons, etc.
What about Christmas sadistic joke when present opens bunch of mobs 20 levels higher that you. This shows the attitude towards players. Cheating is ok as well, how else you describe cases when veterans are more powerful then some champions, when bosses restore full HP etc. All this is designed to kill player char just one more time.
Dynamic events potentially fun and they do scale but cruel joke is there as well: most of them do not scale down enough if there is only 1 player around. So the message player gets is : “See the event, would not it be fun to do it? Good, now go away and grind because we will not let you do this event!”
Worse, such events can block POI, so it is double sadistic joke.
Storyline – same issue, some parts are designed to make sure player char will die. I can continue bringing more and more examples.
On top of that, when it is bad enough for one class, it is way worse for another, classes are way not equal.
Do GW2 designers really think that people would quit game if they can do all events, if they can play any character and have fun? Do they think that character death is most desirable for player, or staring at event and can do nothing about since no one else around is the players dream?
I think I am quitting GW2, not because I did everything in GW2 (I think I did 20-25% at most) but because I am effectively not allowed to access the rest of GW2 content due to the reasons I listed above and similar.