Showing Posts For Max.6815:

Winter Blunderland - Dec 26

in In-game Events

Posted by: Max.6815

Max.6815

186, please—Fluxx Noelle
Thanks, and good luck to all !

Specific-condition duration consumables flaw

in Crafting

Posted by: Max.6815

Max.6815

Depending upon one’s class and build, there’s often a condition-causing skill that deserves a little extra bump from the food a character eats—maybe it’s burning for an ele, poison for a thief—and condition lengthening seems like a very nice way that the devs have incorporated the “joy of cooking,” into GW2.

However, why would comparable-level-use foods that lengthen a specific condition, give LESS of a benefit in duration, than foods that lengthen any condition applied by your character?

Here’s some culinary examples:

Fancy veggie pizza, a bowl of spiced meat chili, and a (steaming, yeah!) horseradish burger all require near the same level chef to craft (250 to 275), and near level to use (50 to 55).

If you wanted to increase the duration of your poisoning, the burger adds a paltry 10% to the length. If you were hoping to buff-up your burning potential, the chili (perhaps missing a bit of hot sauce?) adds 10% burning duration.

The pizza, on the other hand, adds 28% to the duration of ALL conditions you apply! (Even before GW, I was always a fan of pizza.)

All three of the consumables give similar, other buffs, and all are about as easy to craft.

I notice that runes follow a common trend: the specific-condition-affecting runes give a bigger bonus than general-condition runes. I believe it’s obvious that consumables that affect specific conditions were slighted.

Shouldn’t the vittles that are so much more specific, be granted buffs that are nicer than the general? Elsewise, why bother our discriminating palates?