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Guild Missions, an honest question...

in Guild Wars 2 Discussion

Posted by: MaxLothor.3568

MaxLothor.3568

I honestly don’t understand how so many people are having trouble finding targets. My guild does a lot of bounties every week. We do 1 Tier 3 on Saturday that ranges from 40-60 members and failed only once (could not find Sotzz). We also do 2-4 Tier 1 that have 10-20 members participating to get everyone in guild their weekly chests. We never have any issues finding targets even when we only have 2 groups of 5 we always find the targets without scouting. We started off scouting the first couple weeks but found it a waste of time and just frustrating. I don’t understand why people still waists their time scouting all the targets. They have short patrol paths if you spread out your group you can easily find a target within 5min. Just make sure everyone is not covering the same area.

The only exception when it comes to finding targets is Sotzz. Hopefully upcoming patch will fix finding this guy as Anthony stated. Sotzz also disappeared instantly a few times when we have managed to find him.

If you can’t do a Tier 1 bounty with 10 people it’s because you got unlucky and got sotzz as a target or you got Half-Baked Komali and did not bring someone to remove boons & did not have someone with knockback. The only other target we sometimes have had issues with is Big Mayana when he is found nowhere near a WP. This is because he instantly starts attacking when found. So we end up spending a quarter of his kill timer just reaching him.

So from my experience if you think you need more than 5 people per target you need to look more at coordination of your team and knowledge of the targets then blaming the bounties. Have we failed bounties? Yes. Every time we have we learned from our mistakes and changed our strategies.

Guild improvements needed

in Suggestions

Posted by: MaxLothor.3568

MaxLothor.3568

I agree this is one of the most basic things needed for any guild to run efficiently in any MMO and GW2 is the only one I have played that does not have a last online feature.

What I do with my guild even though it waists a few ranks is create an AC (Activity Check) rank for lower ranks. Set everyone to the AC rank. Once a high ranking member sees an AC member online & representing they are returned to normal rank. Then after 4 weeks all people still marked as AC are removed from guild with a goodbye letter that lets them know why they were removed. Once all AC are removed I delete the rank then change the normal ranks name to AC. That way I don’t need to manly reset everyone’s rank back to AC & just need to recreate the normal rank and repeat the process. This is a lot easier in my opinion then taking screen shots especially when you have very large guild such as mine.

Successful Tier 3 Bounty Tips

in Players Helping Players

Posted by: MaxLothor.3568

MaxLothor.3568

Seems similar to the approach we are using. I do find searching after the mission has started more fun. The one thing we do different is that I as the mission leader put links to waypoints along the route in the chat for each group. This saves everyone from searching the map and find which waypoints to use. I simply have a list with links in a text file I can past quickly (http://wiki.guildwars2.com/wiki/Chat_link_format/0x04_codes)

Interesting idea Grassrab, I’m going to incorporate this into my guild Tier 3 this week. This should help stop people ending up going to the same WP and searching the same area. Hopefully more people post additional tips so we can all learn.

Guild Bounties Now Punish Smaller Guilds

in Guild Wars 2 Discussion

Posted by: MaxLothor.3568

MaxLothor.3568

Always ask into map chat if someone has seen your target, if someone replies only send 1 person at the target to confirm. Sometimes people lie, GW2 in game community is normally friendly in my experience but not always.

Yeah, not always. My experience with that so far:
Me: Anyone seen Prisoner?
Random 1: Yeah, he’s here.
Random 2: We’re following him.
Me: Where?
Random 2: Obviously, not where you are, n00b

Asking rarely helps as those who found the targets usually keep them to themselves. They either say nothing, give you a wrong location or simply insult you and tell you to sod off.

Yeah, communication and cooperation is key indeed…

Same ideas apply to Tier 1 as well. We split into 2 groups of 5 and each group takes a different target.

What if a guild doesn’t have enough people for “2 groups of 5 each”?

There are jerks out there who will lie and people who don’t actually know what they are talking about. Still it never hurts to ask, there are people who are nice and helpful. This is also why I said send one person to confirm when people do give a location. Stuff like this does happen but not every time. If this type of thing does happen every time on your server I feel sorry for you.

I have done multiple Tier 1s in my guild just to see if we could do it with a group of 5 and we have. We thought it was a nice and fun challenge. We successfully did it by splitting in group of 2 and 3 while staying in party of 5. Both searched for different targets when one was found we meet up and killed it then all 5 went after the other target. We have never had an issue killing targets except Half-Baked Komali which basically requires a Mesmer or Necro to properly kill.

Successful Tier 3 Bounty Tips

in Players Helping Players

Posted by: MaxLothor.3568

MaxLothor.3568

I posted this in another topic in the general forums but I thought I would also post it here and have others post their suggestions as well. A lot of the problems I see with guild bounties (Not all) are just the people still in the learning curves phase, just like dungeons when the game first came out.

I am giving everyone tips by explaining what my guild has done for Tier 3 bounties. We have yet to ever fail one and this week we even managed to finish with 5 minutes to spare. We do our Tier 3 with around 40-60 people. We have managed to do it with just 26 people before.

  1. I can’t emphasize this enough to all people. DO NOT waste your time pre scouting it just leads to frustration and is not worth it. My guild did this the first two weeks and it was just a big head ach. When we decided to just not scout it has become a lot more fun.
  2. Have everyone gather at a set location. We personally meet just north of lions arch @ Cornucopian Fields Waypoint.
  3. Split up into 6 groups before you start your bounty.
  4. When speaking in your guild chat have people refer to relevant information by putting “Party Leads Name: Target, location or other such information” this helps keep things from getting cluttered.
  5. Assign each group a number 1-6, then when the bounty starts each group will know what target to go after from order on the list.
  6. Spread out on the maps, being in actual parties of 5 helps here a lot.
  7. Always ask into map chat if someone has seen your target, if someone replies only send 1 person at the target to confirm. Sometimes people lie, GW2 in game community is normally friendly in my experience but not always.
  8. If you can fight targets near a waypoint, some fights are hard and nearby WP for people to spawn at helps.
  9. If one group is finished send the group to help the target that is hardest to find not fight. Adding people to hard fights normally just make them harder due to scaling.
  10. Pray you do not get Sotzz, he is the only target in my opinion needs to be reworked on finding him. I have been lucky so far with him but sooner or later our luck will run out.

I hope these tips help other people out. This is just the basics of how my guild successfully does Tier 3 Bounties every time. Same ideas apply to Tier 1 as well. We split into 2 groups of 5 and each group takes a different target. Also I know it’s not possible for everyone but having a person with commander title in every group helps.

Have any other tips/suggestions; please post them to help your fellow GW2 community.

Guild Bounties Now Punish Smaller Guilds

in Guild Wars 2 Discussion

Posted by: MaxLothor.3568

MaxLothor.3568

I am pretty sure that if you got 100 guild members scouting an area for a bounty boss, they will find it within a minute.

With 10 members, I wouldn’t even attempt tier 2 or tier 3. Tier 1 will be luck if you make it.

We have a big guild, even with 100 online it takes a good 2 hours to find all the targets, and things like sotzz are impossible even for us..

Komali, tarban, mayana and a few others are just as hard for large numbers to deal with sadly, 15 mins is insanely hard to coordinate 100 players..

I feel bad for smaller guilds trying to tackle such insane content, even large guilds have troubles with..

I am going to give you some tips by explaining what my guild has done for Tier 3 bounties. We have yet to ever fail one and this week we even managed to finish with 5 minutes to spare. We do our Tier 3 with around 40-60 people.

  1. I can’t emphasize this enough to all people. DO NOT waste your time pre scouting it just leads to frustration and is not worth it. My guild did this the first two weeks and it was just a big head ach. When we decided to just not scout it has become a lot more fun.
  2. Have everyone gather at a set location. We personally meet just north of lions arch @ Cornucopian Fields Waypoint.
  3. Split up into 6 groups before you start your bounty. Don’t throw all your people at the same target. Have each group go for a different target.
  4. When speaking in your guild chat have people refer to relevant information by putting “Party Leads Name: Target, location or other such information” this helps keep things from getting cluttered.
  5. Assign each group a number 1-6, then when the bounty starts each group will know what target to go after from order on the list.
  6. Spread out on the maps, being in actual parties of 5 helps here a lot.
  7. Always ask into map chat if someone has seen your target, if someone replies only send 1 person at the target to confirm. Sometimes people lie, GW2 in game community is normally friendly in my experience but not always.
  8. If you can fight targets near a waypoint, some fights are hard and nearby WP for people to spawn at helps.
  9. If one group is finished send the group to help the target that is hardest to find not fight. Adding people to hard fights normally just make them harder due to scaling.
  10. Pray you do not get Sotzz, he is the only target in my opinion needs to be reworked on finding him. I have been lucky so far with him but sooner or later our luck will run out.

I hope these tips help you & other people. This is just the basics of how my guild successfully does Tier 3 Bounties every time. Same ideas apply to Tier 1 as well. We split into 2 groups of 5 and each group takes a different target. Also I know it’s not possible for everyone but having a person with commander title in groups help.

Guild Bounties Now Punish Smaller Guilds

in Guild Wars 2 Discussion

Posted by: MaxLothor.3568

MaxLothor.3568

Now tell me this – HOW are you supposed to FIND AND KILL 2 or more champions in 15 minutes with 7 people ? Teesa is actually easy to kill, but if you get Komali or Bwikki – what then? What if your bounty is already being attacked by another guild? Attack 2 of them at once? That leaves 3-4 ppl per champ. Do you really think that 3-4 people can take on most of the bounties? There’s simply not enough DPS to take them out in time. We really want to do other guild missions, but we’re stuck because we’re unable to get any Merit.
And that’s only T1. T2 is 6 champs – solo them?
Thanks, Anet, for thinking of small guilds. No, really.

Training = 1 target
Tier 1 = 2 targets
Tier 2 = 3 targets
Tier 3 = 6 targets

Tier 3 is not intended for a guild with 5 people to finish, that is why ArenaNet added multiple tiers. Training & Tier 1 are both doable with 5 people (preferably 10 people for Tier 1), it may be tough but it not nearly as impossible as everyone makes it out to be. Adding more people will make finding the target easier but not killing it. People keep bringing up mobs are too tough and you need more people to fight the mobs, more people does not make it easier. The game scales the mobs just like any other event in the game. If more people are fighting the target they it will have more HP and stronger attacks. Unless you get a very large zerg that it trivializes killing it like what happens at dragons, more people will mostly just make it harder unless every one of them know the mechanics.

Also just so you and others know if 2 guilds have the same target both will get credit for killing it, it’s not just the one who started it first. As long as you had at least 1 person attack it that is.

GW2 should not allow you to be in multiple guilds IMO

in Guild Wars 2 Discussion

Posted by: MaxLothor.3568

MaxLothor.3568

I think the multi guild system was one of the worst decisions they made for GW2.

How guilds should be:

“A guild is a group of people you truly feel part of. They are the first ones you ask for a dungeon, the people you play with when there’s an event, the people you chat with while doing nothing in particular… the people you care about in the game.”

The multi guild system kills this idea because suddenly you have guildies who are not representing, and in doing so they show that they actually don’t care about your guild all that much cause they’d rather be with another at that time. Saying things like “but I need a WvW guild and a sPvP guild and a PvE guild” are just bad arguments because you’re not the only one that likes different things, and you could just join / form a guild with other people that also like different things, rather than joining one for each.

Only one MMO I know of does not have a multiple guild system and that is GW1. Every other MMO allows multiple guilds, they are just character bound and not account. So if a player just changed characters they could be in a completely different guild with completely different interests. You would just never know about it because that player is on a different character. GW2 multi-account based system just makes this common act show in your guild roster.

The single guild mentality is like saying if I join the football team (WvW Guild) I should not be allowed to join the basketball team (sPvP Guild). What you are saying is my only choice is to find a team that does both football and basketball. Multi guild system lets guilds focus on what they want to be and not a forced jack of all trades to keep its members happy. Just because I am on the football team does not mean I can’t have friends on and play with the basketball team as well.

GW2 should not allow you to be in multiple guilds IMO

in Guild Wars 2 Discussion

Posted by: MaxLothor.3568

MaxLothor.3568

Well everyone in my guild is always representing another guild which sorta makes being in my guild pointless. The guilds in gw1 atleast provided a community where you could form relationships with other players and help each other to get stuff done.

So why do you not kick the inactive/non-representing members & find people who want to be part of your guild? There are a lot of people that do not want to be part of a large guild and are looking for smaller guild.

It’s part of the guild leaders job to promote what the guild is about, give people a reason to represent & be part of the guild.

Guild Bounties Now Punish Smaller Guilds

in Guild Wars 2 Discussion

Posted by: MaxLothor.3568

MaxLothor.3568

A tier 1 bounty can be done with 5 people without pre scouting Targets. This content is not aimed at only super large guilds. You can always ask for outside help as well if you have less than 5 people in your guild. Everyone angry they cannot do this content with less than a group of 5 should also start complaining you can’t do dungeon solo. My guild failed a few Tier 1 bounties the first week. Now we only fail if we make a mistake like this week when I sent everyone to searcher for wrong target.

People just need to learn enemy patrol path and mechanics. Everything people are getting mad about is similar to when GW2 first came out and complained about dungeons. Everyone called all them impossible because they could not rush though it like it’s a hack and slash game.

Right now yes I think Scotzz should be changed because he is sometimes impossible to find with a small number of players due to him having over 300 possible locations. I think they should shrink the possible location he can possibly be. But that is only 1 out of 18 targets. You have about an 11% chance of getting Scotzz as a target for Tier 1 Bounty.

(edited by MaxLothor.3568)

GW2 should not allow you to be in multiple guilds IMO

in Guild Wars 2 Discussion

Posted by: MaxLothor.3568

MaxLothor.3568

Multiple guilds in my opinion is one of the best features of GW2. I run a 450 member guild that is primarily a PvE guild. I have no issue with members representing other guilds as well. A larger percent actively represent the guild. Allowing multiple guilds lets people to join other guilds that may be focused WvW or SPvP while still staying part of my PvE focused guild. If you are running a guild people want to be part of they will stay and represent.

Guilds are also account bound not character bound like most other MMO. In other games people could be playing with other guilds you just would not know about it because they are doing it from a different toon. This also stops having huge roster of players full of alts and not actually different people. So from my point of view the way its set up fixes some issues, not cause them.

Now if they could add a last online/last representing so we didn’t need to manually keep track of it I would be happy.

Guild Bounties Now Punish Smaller Guilds

in Guild Wars 2 Discussion

Posted by: MaxLothor.3568

MaxLothor.3568

Tier 1 bounties are easily doable with 10 people. We do multiple Tier 1s throughout the week with maybe 8-12 people to get guild members their weekly chest. Finding most of the targets is real easy. The only target my guild has trouble finding is Scotzz. Then when we do find him it’s almost always in the caves to the west. We also find most targets easier to kill with less people do to scaling. We always divide the groups in half before we start the bounty and SPREAD OUT our search area & go the opposite direction of the target.

We also have a scheduled Tier 3 bounty we do on Saturdays a few hours after the reset. We NEVER scout out targets because it is a pointless and frustrating waste of time. You just end up fighting over targets with other guilds. It also a lot more work you only get 6 out of the 18 targets (33.3% of the possible targets). So if your guild is busy trying to scout out & find all the targets you are doing 3x the work load. We have yet a fail a Tier 3 bounty, we have come close to failing (less than 10seconds left).

Also ask into map chat if anyone has seen your target the second you get into the zone and don’t send everyone to where you are told by any replies send 1 person to check if it’s legit. We almost always get a reply on targets location and hardly ever get lied to. One of the best parts of my experience in GW2 is how much friendlier people are.

I will admit I personally don’t think small (aka Tiny) guilds should be able to do Tier 3 bounties if you can’t muster at least 15 (coordinated) people for a Tier 3 then do a lower tier you can get enough people for. My guild can do Tier 1s with 5 people. It is possible with time to spare. The extra 5-10 merits a week should be an advantage for being a larger guild! It’s the same as complaining you should be able to do a 25 person raid with 10 people. Tier 3 is for larger guild it’s just another form of scaling that’s all over GW2.

Suggestion: "Last seen Online" Option For GUILDS!

in Suggestions

Posted by: MaxLothor.3568

MaxLothor.3568

I am the guild leader for AGI with 250+ members and also wish they had a feature to monitor guild activity. I did come up with a system I have been using to help keep track but it’s still a hassle monitoring guild activity. I created an extra rank for lower ranks in guild called AC (Activity Check). Example: Sergeant AC. Every week I set everyone’s rank to AC, then when a high ranking member see players on and representing their rank is change back to just sergeant. If they are still listed as AC after next reset I demote to MIA status and boot after few days.

Not the best system out there but it is working for now till hopefully Anet adds much needed Last online/representing.

(edited by MaxLothor.3568)

Asuragate Team I[AGI], Sea Of Sorrows PvE & WvW Guild

in Guilds

Posted by: MaxLothor.3568

MaxLothor.3568

Asuragate Team 1 is looking to expand its guild into an active helpful community of players for PvE and WvW. We are currently a small guild with players and growing by the day. We are seeking players who want to have fun with fellow guild members through dungeons, events or WvW groups. We accept players of all levels.

Home World: Sea of Sorrows
Guild Website: www.asuragateteam1.guildportal.com
Team Speak 3 server

If interested contact me through this forum post, guild website, in game mail or pst to Maxlothor in game.