1) Bring back alpine BLs:
-Desert BLs are simply too big for current population
-Undesirable combat locations almost everywhere (primarily the keeps)
-Defending with full upgrades is too easy (the old maps with new claiming upgrades would offer the extra defendability that was intended without making it close to impossible for attackers)
2) Serious nerfs to guild claiming upgrades, if not complete removal:
-Includes airstrike, dragon/turtle/centaur banners, chilling fog, immortal lords/hardened gates, etc.
-Larger groups/zergs have too much of an advantage with these
-Defending groups have too much of an advantage
-Takes away strategy as well as skill when involving combat/fights
3) Population/server balance:
-This will address the PPT issue; the game is coverage wars now more than it ever was because of the loss of playerbase
-A closer tier structure (which would promote more interesting matchups, and add diversity) would solve a lot of the boring and stale nature currently in place. I’ve read a lot of solutions in previous posts for this i.e. battlegroup systems, or some sort of EOTM-like weekly server matching would be really fun
-Too many guilds that prefer fighting, whether it small scale or large are quitting or playing less because of the lack of combat, which is a combination of 1-3 above.
4) ‘Stability/skill&class balance’:
-Since the stability nerf, combat has gone downhill (pirateshipping is meta). There needs to be a happy medium where groups that still want to pirateship/run heavy range can without having a clear advantage. This could be sensitive though, as we don’t want a group that runs 20+ nomad frontline to be indestructible either.
-Not sure how possible some sort of AoE capping would be in gw2, but it’s an idea. Outnumbered fighting is even harder (sometimes not possible) with stability in its current state. Perhaps slightly nerfing hard CC skills such as statics, hunter’s wards, and lines of warding to hit fewer/set amounts of targets instead of unlimited based on duration would help change this? It would encourage more reliance on soft CC, pure damage, and focus fire.
5) Rewards!:
-Something that has always been an issue or disconnect from the players to the gw2 team. I think most wvwers would agree that we don’t need to be spoiled (or even care about rewards, assuming that the game is still fun to play), but it is definitely incentive and might help repopulate the BLs and may improve the current situation. Wvwers are also generally the poorest of the players, as there’s no real ingame income for long hours of wvw. This is likely where the idea that ‘all players are pvers’ came from, just because of the fact that we need gold from pve to buy anything.
-Rewards likely go hand-in-hand with the server/population issue – it will encourage and potentially even rebuild the competitive nature of wvw, which is currently PPT-to-win and most people can’t be bothered by it. For instance, when your server wins a matchup, logging in to receive 3 chests that contain 2 green items 99% of the time is laughable.
-I saw a post about using the pvp reward track for wvw. This could be a good start. Just keep in mind that most people don’t like walking yaks
Thank you for checking in with the players,
(edited by Maynard.7483)