Showing Posts For Maynard.7483:

Your top 5 priorities for WvW-Overhaul

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Posted by: Maynard.7483

Maynard.7483

1) Bring back alpine BLs:
-Desert BLs are simply too big for current population
-Undesirable combat locations almost everywhere (primarily the keeps)
-Defending with full upgrades is too easy (the old maps with new claiming upgrades would offer the extra defendability that was intended without making it close to impossible for attackers)

2) Serious nerfs to guild claiming upgrades, if not complete removal:
-Includes airstrike, dragon/turtle/centaur banners, chilling fog, immortal lords/hardened gates, etc.
-Larger groups/zergs have too much of an advantage with these
-Defending groups have too much of an advantage
-Takes away strategy as well as skill when involving combat/fights

3) Population/server balance:
-This will address the PPT issue; the game is coverage wars now more than it ever was because of the loss of playerbase
-A closer tier structure (which would promote more interesting matchups, and add diversity) would solve a lot of the boring and stale nature currently in place. I’ve read a lot of solutions in previous posts for this i.e. battlegroup systems, or some sort of EOTM-like weekly server matching would be really fun
-Too many guilds that prefer fighting, whether it small scale or large are quitting or playing less because of the lack of combat, which is a combination of 1-3 above.

4) ‘Stability/skill&class balance’:
-Since the stability nerf, combat has gone downhill (pirateshipping is meta). There needs to be a happy medium where groups that still want to pirateship/run heavy range can without having a clear advantage. This could be sensitive though, as we don’t want a group that runs 20+ nomad frontline to be indestructible either.
-Not sure how possible some sort of AoE capping would be in gw2, but it’s an idea. Outnumbered fighting is even harder (sometimes not possible) with stability in its current state. Perhaps slightly nerfing hard CC skills such as statics, hunter’s wards, and lines of warding to hit fewer/set amounts of targets instead of unlimited based on duration would help change this? It would encourage more reliance on soft CC, pure damage, and focus fire.

5) Rewards!:
-Something that has always been an issue or disconnect from the players to the gw2 team. I think most wvwers would agree that we don’t need to be spoiled (or even care about rewards, assuming that the game is still fun to play), but it is definitely incentive and might help repopulate the BLs and may improve the current situation. Wvwers are also generally the poorest of the players, as there’s no real ingame income for long hours of wvw. This is likely where the idea that ‘all players are pvers’ came from, just because of the fact that we need gold from pve to buy anything.
-Rewards likely go hand-in-hand with the server/population issue – it will encourage and potentially even rebuild the competitive nature of wvw, which is currently PPT-to-win and most people can’t be bothered by it. For instance, when your server wins a matchup, logging in to receive 3 chests that contain 2 green items 99% of the time is laughable.
-I saw a post about using the pvp reward track for wvw. This could be a good start. Just keep in mind that most people don’t like walking yaks

Thank you for checking in with the players,

(edited by Maynard.7483)

Adopt-a-Dev for the WvW Fall Tournament

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Posted by: Maynard.7483

Maynard.7483

It looks like a lot of people have already highlighted what I wanted to mention, but I’ll bring up a couple of points in regards to the white swords being removed. I spent 1.5 years in a t1 server and I’ve spent the last 5-6 months in a t3/4 server. One of the biggest differences that I’ve noticed (and this is a tier issue, not a server issue) is the scouting capability and number of willing scouts, as well as communication. There is a huge gap, and as you move down the tiers these concerns get more apparent. Even with good coverage and a solid scouting network I recall responding to only ‘white swords’ just in the nick of time, and that was at a t1 level. I don’t see lower tiers being able to communicate effectively and respond to important needs quick enough if white swords are removed. I realize that we want to try and promote better communication and more scouting, but I don’t think this will promote people to do it – just as well it might discourage cross-map raiding for guild groups or ‘response teams’.

Thank you for acknowledging our concerns,

No Credit For Kills

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Posted by: Maynard.7483

Maynard.7483

I had killed 3 players yesterday in a row without getting loot (or wxp/exp) or stacks from my sigil, which confused me. I didn’t realize this was implemented, but I can see the thought process behind it. One of these ‘kills’ still confused me because it was on the other side of the map; possibly because of enemy waypoint? What bothered me was the fact that I was taking a camp and fighting in 2v1 /1v1 fights for a duration in which I wasn’t getting stacks on my stacking weapon for my efforts (which is sort of the point to fighting with your sigil, especially outnumbered). I think it’s a good idea because nobody likes spawn camping, but perhaps, especially on enemy and home BLs this should be re-evaluated, as camps are close to the spawn as well.

Thanks for taking the time to read this,

-Crystal Desert- [CF] Creed of the Fallen

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Posted by: Maynard.7483

Maynard.7483

Full Guild Name: Creed of the Fallen
Guild Tag: [CF]
Guild Leader & GW2 ID:

Maynard – Maynard.7483

Guild Officers & Gw2 ID’s:

Nerain – QueensFool.2045
Ilrios – IcedMind.6382
Kyannah – amar.8041

Guild Play Styles:

PvX – Dungeons, Fractals, World Events, Farming
WvW – Multiple weekly raids/ Dedicated havoc and roaming teams / Commanders with tier 1 knowledge

Website:

http://cotf.shivtr.com/

Voice Comms:

RaidCall – Primary
Teamspeak – Used during Guild WvW nights

About:
We recently moved to CD from a t1 server for numerous reasons, but mostly for a change of scenery. We’re re-building ranks for a strong WvW guild. Our current focus is running a GvG style zerg-busting group. We are looking for experienced players, as many of us have been playing at a t1 level for over a year; however, we are more than willing to train up newer players. While we have interests in WvW, our guild’s reach extends into other aspects of the game, as we have seasoned dungeon and fractal runners, and people who enjoy a more casual gameplay. You may contact me via this post, but if you’re looking for a quick response, then your best bet is to contact myself or any of the officers in game.

Thanks, and good hunting!