Showing Posts For McAden.3012:
Phoenix – If the phoenix hits a mob that is invuln at any point in the process – it ceases to exist at the point it touched the invuln mob.
Phoenix travels – explodes – returns. If the bird itself hits any mob along the way it does an additional bit of direct damage to them. However, if it hits a mob for example in the first portion of the travel phase then it will ‘poof’. No more travel, no explosion, no return. Lots of damage lost there.
I find this mostly comes into play in events where the mobs are scripted to run in, and are invuln until they in place (ex: penitent camp).
Same:
“The game client is unable to gain access to the log-in server at this time. This is most commonly caused by firewall or router blah blah blah…”