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Siege Placement Malarkey.

in WvW

Posted by: McNabb.9278

McNabb.9278

Aveneo.2068:
Exactly. How did they drop so many, so quickly and more importantly: Why?

Siege Placement Malarkey.

in WvW

Posted by: McNabb.9278

McNabb.9278

So Ring of Fire have been matched against Ruins of Surmia in WvWvW.
OK…apart from a group from the “BORD” Guild that was composed almost entirely of Guardians and Warriors that we could NOT kill…most probably highly co-ordinated and skilled, fair enough.
But there was a lot of this going on when other groups of them started to get beaten.
We’d attack…they’d lose some players then retreat leaving a trail of Siege pieces behind. Now it’s nice to get free Siege but:

Is this fair play?

Attachments:

How to combat the ZERG.

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Posted by: McNabb.9278

McNabb.9278

Having spent this week matched against the pitiless Uber Efficiency of Drakkar Lake’s endless Zerg Train (would love to question them about how much fun they get from capturing absolutely everything on the map, all the time.) and having my willingness to log in sorely tested…I drifted here.

Gotta say I think that among the other suggestions two that I would like to see implemented as quickly as possible are:

Collision Detection & AoE affecting more than 5 players.