Showing Posts For McWizey.5203:
There are too many options to exploit this system.
One scenario:
Server A has more active players than the other two servers, so A is able to cap the most objectives of the map. Then the majority of server A logs out and now all three Servers have approximately the same numbers. But B and C still aren’t able to recap the objectives fast enough to create an equal PPT, because A still has some defenders => Server A wins because the majority of their players went to bed, after capping the entire map.
I posted another suggestions in the CDI-Topic, no idea if someone’s seen it, therefore I’ll post it here again:
Multiply the points per tick by a factor representing the number of all players of all three servers during one tick. So if each server has all four maps filled, there should be something about 1,000 players. Therefore the points per tick would be multiplied by (let’s say) 10 and if one server is roaming against 20 defenders with 80 karma trainers the PPT would be multiplied by 1 (1,000 / 100 =10 and 100 / 100 = 1).
This would make the primetime more important, but won’t give servers more points only because they’ve less players.
Yes, outnumbered servers will still loose, but i think, that’s fair. The point here is, that servers, which are able to compete during prime time, will have it easier to compete during the whole match.
BUT: The most important thing is balancing wvw-populations, because different calculation of points won’t really help with imbalanced match-ups. In my opinion (and I think in ANets opinion) it’s not fair to press players to join other servers, if they don’t want to. Therefore it should be easy to join to servers with lower wvw population.
One suggestion if ANet is willing to let the primetime have a bigger impact on the score:
Multiply the points per tick by a factor representing the number of all players of all three servers during one tick. So if each server has all four maps filled, there should be something about 1,000 players. Therefore the points per tick would be multiplied by (let’s say) 10 and if one server is roaming against 20 defenders with 80 karma trainers the PPT would be multiplied by 1 (1,000 / 100 =10 and 100 / 100 = 1).
This would make the primetime more important, but won’t give servers more points only because they’ve less players.