Showing Highly Rated Posts By MeGaZlo.9516:

Role-Playing and Interactivity

in Guild Wars 2 Discussion

Posted by: MeGaZlo.9516

MeGaZlo.9516

Seemingly banal things, such as the ability to sit on a chair, sit at a desk or on the bench. Eat a meal at the table, drink liquor mug with beautiful animation. Knocking hammer on the anvil. Prepare a meal, so that it will be visible that the character is cooks food. These “role-playing” things are extremely increase game’s atmosphere and sense of presence in the game. Game need a lot more objects to interact than it is has for now. Need animated craft. Special callouts for gestures and emotions in chat window or somewhere. So as not to write basic emotions but just click.. It would not hurt to correct emotions animation as well. Synergy with the weapon (it is either lost or unnaturally stick to hands. Looks ridiculous). Minigames (not pvp oriented, cuted off from the world. But like moa races). Etc.

A strong role-play element in role-playing games is very important. From personal experience, I see that the games which have such little things are live much longer than those, which have not.

The world lives as long as person feels like a part of it. You will never be able to make the world living, if the world is just a beautiful backdrop for battles with mobs. Think about it

(edited by MeGaZlo.9516)