(edited by MeatHugger.5768)
Showing Posts For MeatHugger.5768:
This change affects WvW as well, where it will probably have the biggest impact. An extremely strong buff there.
Primal bursts shouldn’t proc tier 3 AH and Cleansing Ire. They should change primal bursts to count as using only 1 bar of adrenaline. Also they should make AH stacks independent, similar to how might works. So hitting 3 primal bursts will get the warrior up to 3 stacks of AH. They could even buff the AH numbers in this case.
Lately offhand dagger has felt so outdated. The main problem I have with it is the relatively long cooldowns. I want some changes!
Here are my ideal changes:
- Fire Grab cone angle increased a bit
- Frost Aura CD – 40 > 25
- Cleansing Wave CD – 40 > 35
- Ride the Lightning CD – 40 > 30, keep on-hit CD reduction at 20 secs
- Updraft CD – 40 > 30
- Earthquake AOE – 240 > 360
- Churning Earth AOE – 360 > something bigger
These may be OP but ehh…
I’m curious as to what you all think of it and what buffs/nerfs you’d like to see it get.
(edited by MeatHugger.5768)
This is what I have been roaming with lately: http://gw2skills.net/editor/?vFAQJAoYncMANYiFOAeOA8RglNAb4BEAKgErgMwIwdv+XPsA-TVyHABD8AAcTLwcKBB4EA4lOgw3fYJlftrGjeqOEA4AQYeIEggtA-w
It’s pretty well rounded with decent tankiness, mobility and damage. Overall it works well.
The one weakness it has is the lack of stability against Thieves’ Headshot. Sometimes I will swap out Invigorating Torrents for Harmonious Conduit when the Thieves are out in droves.
the ability won’t land because I moved.
This is a problem with a lot of abilities with slow projectile speeds and I wish it would be fixed across the board.
Edit: Also give every character the line “Get over here!” when they use it.
(edited by MeatHugger.5768)
PvE animals would be appropriate in Coliseum. Perhaps released by a team as allies. This would be an interesting buff.
Yes! This would be sweet. Instead of the having buffs on both side, have a lever or something on one side that releases some veteran tigers into the arena.
Are you not entertained?
Just played an sPVP game with as a staff ele and every other auto attack on a moving target was either “Obstructed” or “Out of range”. And this was on flat land with no walls around and definitely in range. Why is this a thing? Is staff just useless in PVP?
It seems all you have to do to negate any fireballs is just strafe back and forth really quickly…