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Magnetic Leap not working consistently

in Bugs: Game, Forum, Website

Posted by: MeatHugger.5768

MeatHugger.5768

Before the Feb. 22 patch, Magnetic Grasp could be cast on a target and if a different target was selected, Magnetic Leap could then be cast and you would jump towards the 2nd target. Now, this does not happen 100% of the time. Sometimes I will leap to the 1st target and sometimes I will leap to the 2nd target. From my brief testing it seemed to be related to the first target being out of range when casting Magnetic Leap on the 2nd target but I couldn’t reproduce it 100%.

Additionally, Magnetic Leap will sometimes jump way past the target when they are fairly close. Not sure what causes this.

Envrionment: PVE, WvW

Reproduce: (not 100% for me)

  1. Target an enemy or neutral
  2. Cast Magnetic Grasp
  3. Change targets
  4. Cast Magnetic Leap
    Expected Result: You will jump toward the 2nd target
    Actual Result: You will jump toward the 1st target

Edit: Okay did a bit more testing and it seems to only jump to the 1st target when they are behind you. When the 1st target is in front of you, you will correctly jump the to 2nd target.

Edit 2: Actually, idk, I can’t consistently reproduce it.

(edited by MeatHugger.5768)

Deathly Chill

in Necromancer

Posted by: MeatHugger.5768

MeatHugger.5768

This change affects WvW as well, where it will probably have the biggest impact. An extremely strong buff there.

Adrenal Health Must Be Toned Down

in Warrior

Posted by: MeatHugger.5768

MeatHugger.5768

Primal bursts shouldn’t proc tier 3 AH and Cleansing Ire. They should change primal bursts to count as using only 1 bar of adrenaline. Also they should make AH stacks independent, similar to how might works. So hitting 3 primal bursts will get the warrior up to 3 stacks of AH. They could even buff the AH numbers in this case.

Offhand Dagger needs some love

in Elementalist

Posted by: MeatHugger.5768

MeatHugger.5768

Lately offhand dagger has felt so outdated. The main problem I have with it is the relatively long cooldowns. I want some changes!

Here are my ideal changes:

  • Fire Grab cone angle increased a bit
  • Frost Aura CD – 40 > 25
  • Cleansing Wave CD – 40 > 35
  • Ride the Lightning CD – 40 > 30, keep on-hit CD reduction at 20 secs
  • Updraft CD – 40 > 30
  • Earthquake AOE – 240 > 360
  • Churning Earth AOE – 360 > something bigger

These may be OP but ehh…

I’m curious as to what you all think of it and what buffs/nerfs you’d like to see it get.

(edited by MeatHugger.5768)

WvW bulid

in Elementalist

Posted by: MeatHugger.5768

MeatHugger.5768

This is what I have been roaming with lately: http://gw2skills.net/editor/?vFAQJAoYncMANYiFOAeOA8RglNAb4BEAKgErgMwIwdv+XPsA-TVyHABD8AAcTLwcKBB4EA4lOgw3fYJlftrGjeqOEA4AQYeIEggtA-w

It’s pretty well rounded with decent tankiness, mobility and damage. Overall it works well.

The one weakness it has is the lack of stability against Thieves’ Headshot. Sometimes I will swap out Invigorating Torrents for Harmonious Conduit when the Thieves are out in droves.

Scorpion Wire: Buff+Discussion

in Thief

Posted by: MeatHugger.5768

MeatHugger.5768

the ability won’t land because I moved.

This is a problem with a lot of abilities with slow projectile speeds and I wish it would be fixed across the board.

Edit: Also give every character the line “Get over here!” when they use it.

(edited by MeatHugger.5768)

More PVE Creatures in PVP

in PvP

Posted by: MeatHugger.5768

MeatHugger.5768

PvE animals would be appropriate in Coliseum. Perhaps released by a team as allies. This would be an interesting buff.

Yes! This would be sweet. Instead of the having buffs on both side, have a lever or something on one side that releases some veteran tigers into the arena.

Are you not entertained?

Staff projectiles too slow for PVP?

in Elementalist

Posted by: MeatHugger.5768

MeatHugger.5768

Just played an sPVP game with as a staff ele and every other auto attack on a moving target was either “Obstructed” or “Out of range”. And this was on flat land with no walls around and definitely in range. Why is this a thing? Is staff just useless in PVP?

It seems all you have to do to negate any fireballs is just strafe back and forth really quickly…