Showing Posts For Medio.4821:
To be honest, i´d rather improve Staff, Scepter and Focus damage so it can at least compare with D/D damage. D/D would still have the mobility as a bonus.
As i see it. Elementalist in PvE keeps being a poor man´s Guardian if you play Support. Low damage and not that high survability even in “tanky” gear/spec. Staff needs a DPS buff so it can work better as a “more DPS; less tank-support” version of a guardian.
PvP-wise, there is only just one option to take, and this hasn´t changed even if the build got some nerfs and small buffs.
This, while mesmers/thieves/warriors keep all their strong points up.
The class needs a total revamp, including changing skills from some weapons/attunements. Both in PvE and PvP; yet the cries of the forum posters will make probably more damage to the class, while the mesmers/thieves/warriors keep untouched. Oh well, luckly i play some of those (or was forced to).
Old Internet saying: “don´t feed the troll”.
If he believes his Fire attunement is the best, let him go. If he believes party buffs mean nothing, that conditions mean nothing… let him go. If his party members let him go that way, he´s not hurting anyone…
…except their own party members
.
Now, what i feel this game lacks is any kind of DPSmeter addons. Still, party buffs are hard to calculate, but in other games, in a 5 players party where everyone DPS (6 party where one heals), a simple 5% DPS for the party brought about the same damage as a 20% buff for oneself, even considering some factors -that´s why it was just around 20%.
The thing is, if we´re considering the “perfect” party where everyone is doing what they must do, you can have some few pure DPS spots. What i´m sure is that there are better classes for doing that than a pure, single attunement Fire mage. But for a DPS AND support class, there will be a spot for Elementalist.
If we´re not talking about perfect party composition, then who cares. Any spec of any class is good as long as the player behind the keyboard was good.