My vote is for few things:
ABOVE ALL: constant lag spikes that are your fault anet. I performed a test with another computer connected to the web and during spike in game it performed well.. When i changed computers to that one and i still got lag spikes and the one i had just played on was working fine. Besides all other games seem to work fine while gw2 experiences lag spikes: on level 75-100 lag spike = death. So….start taking players seriously cause you are turning a piece of art into unplayable waste of time.
Bloomhunger knocking ppl down with his jump and then performing multiple bangs to the floor- doesnt even give chance to stand up ( even some kd breakers dont work here). Above level 75 if you have just dodged his rush and hits from his minions or suddenly appearng fractal instabilities ( flux bomb
) you are out of dodge and dead… and it takes a while … you just watch for 5 sec you char unable to stand up and just die there….
I have nothing against changing this fractal but this set of boss skills is not good
Hammer Slam Pounce performed by cliff final boss: nigh undodgeable and so random. After repating this fractal dozens of times, ppl i know still dont know who is targeted by this skill.
Laser cannons in south room of thaumanova reactor: if u get his once u just lay there unable to stand up getting hit more and more until dead. No kd breakers seem to work efficiently there too.
Fractal instabilities:
flux bomb itself is not so dangerous although it becomes annoying while you try to ascend harpy platforms in uncategorized and jt-12 golem platforms in chaos isles.
Although due to its wide radius its almost impossible to avoid getting hit by it even when u dodge it
((
The same is with jade maw tentacle, although is far easier to avoid anywhere else apart from those platforms.
The Rabbit of Caerbannog itself is easy to avoid except when it gets mixed into textures of some large sized bosses or multiple mobs. Then even its sign is sometimes hard to spot. Example: i got hit by it while it was hidden in one of molten bosses legs
Nightmare boss: the push aoe + hallucinations hit are pretty avoidable.
But for suck-in aoe im still not sure if i should dodge at the beginning of suck-in or the moment the wave of dust reaches me. I tried both with success and fail even amount of times in both cases.
And now the red , blue ball sequences: either you are nintendo addicts or u want to create next Mushihimesama. The balls themselves are even ok but the kb during that phase… seriously….
And now the icing on the cake: damage and health of enemy.
For last few years while playing fotm multiple times have i measured the time it took to put down the bosses, or mid fractal larger enemies for example the rabbit, bandit, ettin, charr group in uncategorized. Even with highest dps which above 75 lvl is condi damage it takes lots of time. And the thing is after every fotm update it seems to take longer , longer and longer. And even fractal pots dont help much.
And the grand finally: the damage. I dont know who came to the idea that every mob must one or two-hit a player, but that person is a sadist and needs to be fired.
The amount of damage that team takes until reaching Dulfy on urban battleground even with dodges, blocks and kd-brakers is astounding, the same goes with damage from molten duo, and the archdiviner. Damege itself is hard but put together with immence increase and scaling of monster hp.. seriously…
Its not only me: i saw and heard some people expressing same concerns.
Seems like you want to turn fotm into semi raid or some dark-souls-like feature.
I would like too see you anet devs and other gw2 ppl to form a party (with fractal pots, food, utility effects and enough ar of course) and on yt or any other platform show us how to go through highest level of each fractal without single player death.