(edited by Melchizedor Areli.1708)
I agree with many other players on this thread that punishing Disconnects without any opportunity to come back without penalty is a very bad idea. At least it feels that way to me. Perhaps I’m on the losing end of a the statistics that say most people don’t ever have disconnects, but my internet connection regularly (once or twice a week while playing) drops briefly. It was bad enough before if I would get disconnected near the end of a game and not have an opportunity to cap anything and lose any reward points I had earned up until the disconnect, but this feels even worse.
Also, I don’t like that you are now required to queue from within the heart of the mists. One of the things I LOVED about arenas was that I could play PVE while waiting on a queue. Sometimes that queue would take 5-10 minutes in solo arena, and often 15 or more in team arena. If we don’t have that time to do other things, we’re just going to be wasting time, sitting in the PVP lobby unable to progress our PVE game at all. This means that a simple 1 hour game session for me, in which I could pretty easily complete my dailies (say during my lunch break at work) will become much less productive.
I also agree that due to the harsh penalty for disconnecting, a build templating system should jump into very high priority.
Justin, you said in a previous post that if we are not happy with the system after we have tried it that we should open up further discussion. What is the medium for that discussion that is heard most clearly by the developers and decision makers? I’m somewhat new to the forums, so I’m not sure. Would that be just posting in a forum like this, or is there an official discussion place of some sort for suggestions and fixes?
(edited by Melchizedor Areli.1708)
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