Jade Quarry
“Rangers LEAD the way.”
I got nothing from WIND either. Sign me up!
I agree with most of the posts made here. A good thief NEVER has to die. They always have the option to disengage and reset until they can get the kill. I kill a lot of thieves but, it’s at the point now that, when I get the kill, I know EXACTLY what the thief did wrong and my skill played only a small part in his death. I hate the stealth mechanic in this game with every fiber of my being. However, it’s likely the only thing I hate so, I keep playing. ;-)
I have fantasies about this every time there’s a new balance patch…
“Thief:
– All Stealth durations reduced by half.
– Stacking Stealth will no longer be possible.
– Stomping an enemy will no longer be possible while in Stealth.
– Backstab now costs 4 initiative.
– Heartseeker range decreased by half”
Man…that would be sweet.
I posted this in another thread. You have to assume the thief’s entire goal is to backstab you (unless you see he’s using different weapons or something.)
“You can use yourself as bait for the first C&D and then immediately Lightning Reflexes out of the Basilisk Venom. Sword 2 in 2 random directions will probably make the 2nd attempted backstab miss (it will never come before they unstealth) and then for the third one, Muddy Terrain yourself right before/as they unstealth. Possibly drop the entangle there as well.”
As Kilger pointed out, muddy terrain and entangle can be stealthed out of, so use it when they just come out of stealth or when you know where they are in stealth (muddy terrain only, since entangle needs a target.) You can use the drakehound howl in the same manner.
Also, rapid fire is your bread and butter for tracking stealthed thieves. If you see them low on health and know they are about to stealth, start the channel. It will follow themif you start attacking them before they finish stealthing. Turn with your RF so they don’t get out of your forward angle that RF works in. I.e. if you see them moving behind you, turn with it. You can tell how close they are to you by how fast your RF turns directions.
Don’t camp in LB against a thief. You’re pretty much only going to quickly switch to LB to make use of skills 2, 3, and 4, or autattack when they are circling around you before they attack. Only use barrage for area denial (i.e. to cut off an escape route when he’s stealthed, on Shadow Refuge, or on rare occasions use it on yourself to cripple him as he moves to backstab, then swap to melee and fight him in the AoE. That last use is very situational, be careful and do not default to using barrage.
Make liberal use of your melee sets movement skills. Be unpredictable if you don’t know where he is.
Work with your pets’ random CC, i.e. if your wolf knocks him down, follow it up with the LB4 knockback as he stands up.
Wolf fear is incredibly strong against anyone.
Hope any of that helps. Remember that their goal is usually to backstab you and reset combat if it doesn’t work, so get inside their head.
Testify Son. Really well put. Good advice. We’ll always be the Red Headed Stepchild of GW2. ;-)
Name: Alya Ah Solium
Server: Jade Quarry
Interest: PvP/WvW
(edited by MementoMortis.4258)
I run a full zerker Ranger and while, I do die occasionally to a zerker thief, I can usually control the fight by keeping the opponent at range. This works with Necros very well. But, stability/stun breaks are necessary elements of your build.
Seriously though, are we the most broken class in the game? Is this just me?
I’d REALLY like to switch to Jade Quarry to play with my friends. Is there a BEST time to make the switch? Like, when the least number of players are signed on?
Any suggestions would be helpful!
Thanks!
I’ve made a Hybrid AH build that, I feel, takes advantage of the Celestial Gear. I’m new to Guardian but, I’m having good luck with this so far. It IS an AH build so, you’re stronger WITH allies than without but, it’s still pretty good on it’s own. You’re blinding, burning, healing and CRITing all day long! If you control the fight, you can take any class!
I’d love some feed back! Thanks!
I have to agree. I use full ASCENDED Bezerker’s gear in WvW and I chased a Warrior for 2-3 minutes and POURED damage into him (with Crit food) then, he got tired of running, turned around and killed me, WITH FULL HEALTH. I never got him any lower than 85%.
I’m PvP Rank 38. I know what I’m doing. This is BS.
You nerfed our pets! We need power!!! Why can’t Ranger’s be dangerous too?
This makes me SO kitten angry. It’s like a joke. They buff already strong classes and give us crap. They don’t fix broken mechanics or trait lines and make changes that don’t matter.
Did you see how much time they spent talking about Rangers? Like 25% of every other class.
It’s a malicious joke.
Our ranger regularly wins our guild tournaments, he is obviously just better than you. Its a skill issue, this isn’t meant to be a balance thread, stop turning it into one.
Its a bug fix request that is all. If you want to QQ about your class there are countless other threads to visit and post on in the ranger forums.
Your Ranger is invariably running the BM build that will be nerfed soon. I win tourneys too with my BM build but, it won’t be viable much longer in sPvP and is doesn’t accomplish much in WvW anyway.
The “bug” you want fixed is hardly a major issue and is understandably being ignored. I’ve only witnessed it twice. Besides, the pet’s revive is a fraction of a player’s and I’ve been killed many times while my pet was reviving me. You just failed.
We didn’t “fail” anything. We turned you into a tuna and killed you, then capped your point. No bug should allow a class the privilege of only being killed on special circumstance, applies to Thieves, applies to Rangers. There’s a boatload of reasons why Capricorn isn’t in Tournament play and I’m willing to bet Rangers are one of them. Pets are bugged, when you kill them they don’t stop or slow rez rate, Anet I trust will fix this in due time, this is just yet another reminder thread that the bug still exists.
I have seen it more than my fair share of times, I just think it is a bit silly that it hasn’t been fixed yet, though I suppose when I make a ranger I can also benefit from being a God underwater.
It is a bug and has to be fixed whenever possible, no debates. If you honestly believe a bug shouldn’t be fixed and be left intentionally in the game when it is this game changing, then we have nothing further to discuss, good day and good luck with your class.
Again, I remember that fight ending differently BUT, if you remember it by tag teaming me with an OP Elite Mesmer skill and THAT was the only way you could win well, I guess I’m alright with that. ;-)
The argument we are making is that if you’re going to complain about bugs and OP skills, other classes (i.e. THIEVES), need attention first.
Just sayin…
To be honest, I suspected this, I believe you have the wrong guy, the occasion I’m talking about had a mesmer and a ranger in Ruin Cap Point and a mesmer friend and another thief friend of mine killed the mes then as described above the ranger and capped the point. It is probably a misunderstanding of 2 different events, in pvp this stuff happens a lot after all.
But I’m not complaining about a class or skill, not originally so, My reply had balance in it yes, but that was in response to the above poster. I merely want this bug fixed as it is clearly (as stated by Anet) not meant to be in the game.
Also, many accept Thieves as not being OP, then again those people are the very upper tier, I feel Thief as a class is very strong against new players but to the well seasoned highly easy. Like I said, my warrior (the one of the 2 most underpowered classes in Spvp along with necro) destroys thieves, and has only been beaten by 1 to date, yesterday, a skilled one named Tessa Avery.
I would like to keep this thread purely about the bug from here on. Thank you.
Then you should stop posting veiled insults referring to other posters as “new players” or not “upper tier.” You’re not fooling anyone with your hyper-arrogance and condescension. But, incidentally, if you think this thread is still about your bug…look up. No one’s interested.
BTW, Tessa kills me too. ;-)
Just to clarify what I’m fairly certain that pistol meant and that you misinterpreted is that Thieves are not considered OP by " competitive tournament tier" players or “highly seasoned wvw” players…. From what I could ascertain he wasn’t referring to any particular poster… Merely pointing out the fact that thieves can kill newer players to both wvw and spvp very easily because they don’t know what to look for or listen for as the case may be… As far as the bug is concerned… And it is indeed a bug… It does need to be fixed. However with so few pvp areas occurring in the water it probably isn’t the priority fix right now… Try not to be so… prickly…
Point taken. I’ll try.
However, regarding thieves, I believe my point stands. Also, I feel the community at-large (regardless of ranking or experience), agrees with me. The ability to disappear at will and reset ANY battle they are losing, is OP. I kill thieves all the time, but only when they make a mistake. I could spend days chasing a good thief around a PvP arena and the fight would only end if he wanted it to. THAT is a bug.
Our ranger regularly wins our guild tournaments, he is obviously just better than you. Its a skill issue, this isn’t meant to be a balance thread, stop turning it into one.
Its a bug fix request that is all. If you want to QQ about your class there are countless other threads to visit and post on in the ranger forums.
Your Ranger is invariably running the BM build that will be nerfed soon. I win tourneys too with my BM build but, it won’t be viable much longer in sPvP and is doesn’t accomplish much in WvW anyway.
The “bug” you want fixed is hardly a major issue and is understandably being ignored. I’ve only witnessed it twice. Besides, the pet’s revive is a fraction of a player’s and I’ve been killed many times while my pet was reviving me. You just failed.
We didn’t “fail” anything. We turned you into a tuna and killed you, then capped your point. No bug should allow a class the privilege of only being killed on special circumstance, applies to Thieves, applies to Rangers. There’s a boatload of reasons why Capricorn isn’t in Tournament play and I’m willing to bet Rangers are one of them. Pets are bugged, when you kill them they don’t stop or slow rez rate, Anet I trust will fix this in due time, this is just yet another reminder thread that the bug still exists.
I have seen it more than my fair share of times, I just think it is a bit silly that it hasn’t been fixed yet, though I suppose when I make a ranger I can also benefit from being a God underwater.
It is a bug and has to be fixed whenever possible, no debates. If you honestly believe a bug shouldn’t be fixed and be left intentionally in the game when it is this game changing, then we have nothing further to discuss, good day and good luck with your class.
Again, I remember that fight ending differently BUT, if you remember it by tag teaming me with an OP Elite Mesmer skill and THAT was the only way you could win well, I guess I’m alright with that. ;-)
The argument we are making is that if you’re going to complain about bugs and OP skills, other classes (i.e. THIEVES), need attention first.
Just sayin…
To be honest, I suspected this, I believe you have the wrong guy, the occasion I’m talking about had a mesmer and a ranger in Ruin Cap Point and a mesmer friend and another thief friend of mine killed the mes then as described above the ranger and capped the point. It is probably a misunderstanding of 2 different events, in pvp this stuff happens a lot after all.
But I’m not complaining about a class or skill, not originally so, My reply had balance in it yes, but that was in response to the above poster. I merely want this bug fixed as it is clearly (as stated by Anet) not meant to be in the game.
Also, many accept Thieves as not being OP, then again those people are the very upper tier, I feel Thief as a class is very strong against new players but to the well seasoned highly easy. Like I said, my warrior (the one of the 2 most underpowered classes in Spvp along with necro) destroys thieves, and has only been beaten by 1 to date, yesterday, a skilled one named Tessa Avery.
I would like to keep this thread purely about the bug from here on. Thank you.
Then you should stop posting veiled insults referring to other posters as “new players” or not “upper tier.” You’re not fooling anyone with your hyper-arrogance and condescension. But, incidentally, if you think this thread is still about your bug…look up. No one’s interested.
BTW, Tessa kills me too. ;-)
Our ranger regularly wins our guild tournaments, he is obviously just better than you. Its a skill issue, this isn’t meant to be a balance thread, stop turning it into one.
Its a bug fix request that is all. If you want to QQ about your class there are countless other threads to visit and post on in the ranger forums.
Your Ranger is invariably running the BM build that will be nerfed soon. I win tourneys too with my BM build but, it won’t be viable much longer in sPvP and is doesn’t accomplish much in WvW anyway.
The “bug” you want fixed is hardly a major issue and is understandably being ignored. I’ve only witnessed it twice. Besides, the pet’s revive is a fraction of a player’s and I’ve been killed many times while my pet was reviving me. You just failed.
We didn’t “fail” anything. We turned you into a tuna and killed you, then capped your point. No bug should allow a class the privilege of only being killed on special circumstance, applies to Thieves, applies to Rangers. There’s a boatload of reasons why Capricorn isn’t in Tournament play and I’m willing to bet Rangers are one of them. Pets are bugged, when you kill them they don’t stop or slow rez rate, Anet I trust will fix this in due time, this is just yet another reminder thread that the bug still exists.
I have seen it more than my fair share of times, I just think it is a bit silly that it hasn’t been fixed yet, though I suppose when I make a ranger I can also benefit from being a God underwater.
It is a bug and has to be fixed whenever possible, no debates. If you honestly believe a bug shouldn’t be fixed and be left intentionally in the game when it is this game changing, then we have nothing further to discuss, good day and good luck with your class.
Again, I remember that fight ending differently BUT, if you remember it by tag teaming me with an OP Elite Mesmer skill and THAT was the only way you could win well, I guess I’m alright with that. ;-)
The argument we are making is that if you’re going to complain about bugs and OP skills, other classes (i.e. THIEVES), need attention first.
Just sayin…
Hey guys, I just wanted to ask…
Why are Ranger’s still bugged for downstate underwater? Lol, if you kill the pet the regen should stopped :X, they are a guaranteed revive if downed long enough to get skill 3 up.
How do you actually counter this bug? On a zerker thief running 62% crit dmg, I couldn’t out damage the revive… Trying to spam all my damage by the way, even blowing cool downs, and killing the pet does nothing, what do I do?!
Does this bother anyone else, and my apologies for being uninformed on the subject but was anything stated by Anet on the matter?
I have a better question: when your perma stealthed, how do you counter it? How is it a perma-stealthed thief can take on multiple people at once and choose to disengage freely out of harms way whenever they wish? That is far more game breaking than the underwater bug, like far far far more.
Anet should be looking at that first, long before they tackle the rangers underwater bug
Burn. ;-)
Well done.
Frankly, I would be MORE than happy if they simply added a line in this update that stated, “Pets have improved AI.” Wouldn’t it be neat if our pets began to AVOID Lava Fonts and Marks?
Beyond that, I’m reserving judgement.
According to the “leaked” Ranger changes on reddit: http://www.reddit.com/r/Guildwars2/comments/1gr1nh/skill_traits_patch_notesleakedunconfirmed/
Companion’s Might – Critical hits grant might to your pets. (1 second duration)
“Leaked” change:
Companion’s Might: This trait now grants 5 seconds of might to your pet, up from 1 second.
Use with:
Concentration Training : Boons applied by your pets last longer. (50%)
This means with skills like Splitblade on the axe MH, we are bursting more than 5 stacks of might on a pet for quite a decent duration!
With axe OH, over the course of 5 seconds, you apply 12 stacks of might to your pet (+ vulnerability.) Provided you can correctly pull foes in a dungeon using the new Path of Scars change, then hitting merely 2 foes will give your pet 24 might! O_O
The “leaked” changes seem very bad at first sight, but I can see them being amazing in the longrun!
Unless i’m missing something…
Companion’s Might = YOU applying Might to your PET.
Concentration Training will not apply. Sorry dude.
Our ranger regularly wins our guild tournaments, he is obviously just better than you. Its a skill issue, this isn’t meant to be a balance thread, stop turning it into one.
Its a bug fix request that is all. If you want to QQ about your class there are countless other threads to visit and post on in the ranger forums.
Your Ranger is invariably running the BM build that will be nerfed soon. I win tourneys too with my BM build but, it won’t be viable much longer in sPvP and is doesn’t accomplish much in WvW anyway.
The “bug” you want fixed is hardly a major issue and is understandably being ignored. I’ve only witnessed it twice. Besides, the pet’s revive is a fraction of a player’s and I’ve been killed many times while my pet was reviving me. You just failed.
Hey PistolWhip,
I was that Ranger the last night. I remember the battle well, you we’re tag teaming me with the help of your Mesmer teammate. You complain because you lost. You should have killed me quicker.
You’re the reason the Thief class exists. You hate fighting. You hit and run, like a drunk driver. You believe you’re elite because you rarely die, only because you rarely fight. You’re an opportunistic killer, like a virus. What’s more broken, my pet or, your ability to appear and disappear AT WILL.
Well, you got your way. You cried and ANet listened. Our pets are nerfed and so is our only viable build. Enjoy your game. You win.
Wait, what did I even lose lol? You still died in the end, and me and my teammate walked away from you and your teammate and capped the point. I just don’t like that there’s such an obvious bug, any bugs with the thief class I’d agree to a fix. For example if steal went too far in range that’s a bug that would need a fix, regardless of balance or not.
You are telling me this bug is acceptable? Why is anyone even defending this crap, this isn’t a balance discussion this is about a bug, stop turning it into your thief rant. If you would like a challenge contact me in-game politely and ask for a duel with my warrior.
Also, I hope you realize BM Rangers weren’t actually that complained about by thieves, most thieves (thieves are one of the only classes with enough burst to outdo the regen of these tanky rangers) complain about other things anyway, its a large part of the other community in spvp who view it as OP, the discussion here is about a bug cited so by Anet.
I main a warrior so, if you think my main Warrior is OP in Spvp, I’d said a lot of people disagree but, sure you’re entitled to your opinion.
I’ve never seen an OP warrior quite frankly. I know how hard it is to play a warrior. I have one. I do remember that fight ending differently however. ;-)
If you’re upset about the blow back of an anti-Ranger thread then don’t start one.
We are the weakest class. Most players KNOW that Rangers simply die more than any other class. Everyone I talk to agrees on this point. If ANet crunched the numbers, I’m sure this would quickly become a demonstrable fact.
As a Thief, in WvW, I’m sure you love sneaking behind the Ranger who believes he is attacking from a safe distance and ENDING his kitten with BS/C&D/HS/HS/HS/HS…..ad infinitum “combo.”
We die first, we die often…we’re like the Marines.
It just seems so crazy to nerf an AI controlled, unreliable and inconsistent source of damage that can be kited or killed SO easily.
I’m so mad right now.
Hey PistolWhip,
I was that Ranger the last night. I remember the battle well, you we’re tag teaming me with the help of your Mesmer teammate. You complain because you lost. You should have killed me quicker.
You’re the reason the Thief class exists. You hate fighting. You hit and run, like a drunk driver. You believe you’re elite because you rarely die, only because you rarely fight. You’re an opportunistic killer, like a virus. What’s more broken, my pet or, your ability to appear and disappear AT WILL.
Well, you got your way. You cried and ANet listened. Our pets are nerfed and so is our only viable build. Enjoy your game. You win.
(edited by MementoMortis.4258)
Great Video! I left some love on YouTube as well.
Since I don’t want to replace all my Ascended items, do you think a more aggressive version could work? This is what I came up with.
Some extra vitality to offset the loss of toughness and a significant increase in damage with Crit% and QZ.
Movement is decreased but, I feel like SoS is worth the sacrifice.
Open now on Tarnished Coast as of 1110 PST.
I know right?!?!? It’s been stuck on Eredon Terrace for a while! What’s going on?
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