Hey all! I don’t usually post on the forums, although I’ve been playing GW2 since beta… Always loved this game as I find the combat system thoroughly enjoyable, second to none in my opinion, and through the years this hasn’t changed.
As time passed I found I got bored with most of the PvE content the game had to offer, and spent most of my time on WvW… Eventually I wanted a bigger challenge and to have a bigger impact on the outcome of a match, so I drifted towards sPvP, and currently it’s 90% of what I do in GW2.
I’m not a “pro”, but I think I’m fairly decent, I made it to Platinum last season but couldn’t get past it…
A few months ago I finally had enough of GW2 PvP and started playing Overwatch. Though Overwatch’s combat system is sub-par (again, personal opinion) compared to GW2, the game does manage one thing that is sorely missing in GW2 sPvP: Individual skill progression.
Even though in the past few seasons the game reworked the way one would progress through league ranks, and even though it was advertised that it would now measure individual performance, the reality is it doesn’t… Remember how I made to low Plat last season? I started on T3 Gold, and that’s the only reason I even got there: I barely had to make any progress.
Indeed there’s no discernable carry mechanic on GW2, and the game fails at measuring individual performance, and thus fails to reward players for actually contributing to a match.
Again, I’m no expert, I’m no pro, I’m barely above average but I AM above average… My experience in GW2 is I barely win or lose any SR at all since I hardly have any influence on the outcome of a match… I main DH, my experience is I win most 1v1s, I win most points and fights when I’m involved, yet that simply isn’t enough, because of the way the game is designed. A good friend of mine always points out “you’re only 1/10th of the match”.
Been playing Overwatch for a month now, and I’ve only participated in ranked matches for about 2 weeks, and even then it’s on an off. Started with an SR of 700 and change, I’m now at 1200-ish, I don’t play every day, and when I do I’ll play 4 matches tops. Not a huge fan of shooters, I’m not nearly as good on Overwatch as I am on GW2, yet the progression difference is is shocking.
What I find Overwatch has, that GW2 is missing is it actually measures each player’s individual performance and does a pretty good job at that. I’ve lost as many as 3 matches in a row, only to win the next and find that my SR is actually higher than before… Why? Because I did well, on all 4 matches, and the game takes that into account. This makes me wanna keep playing, I feel like I’m getting more skilled and the game notices that, I feel confident that I can reach Silver, then Gold, then Platinum, and then who knows…
In contrast, I’ve had the OPPOSITE experience in GW2: I’ve won 2 matches out of 3 to notice my SR barely moved at all. I’ve been SEVERELY penalized on lost games when I was basically the only one doing anything at all (had the same happen on Overwatch and barely lost any SR).
Again, I’m no expert, I don’t know the intricacies of how SR progression works on either game, I’ve only heard speculation, both on GW2 and Overwatch. Yet I know, as a player, that GW2 SR progression feels broken, and to my satisfaction it works in Overwatch, it’s far from perfect but it works, I feel I’m rewarded when I do well, and penalized when I don’t, regardless of whether my team won or lost the match.
On GW2, it all revolves around whether or not the team lost the match, or whether we won. It measures TEAM performance, not INDIVIDUAL performance, in spite of what it advertises.
Now as for how to fix this? Again, I’m no expert. I think the game needs to do:
1. A better job at figuring out who’s doing what, and how well. Right now it isn’t doing that.
2. Second, a very common issue through bronze, silver and gold (and even platinum at times) is people don’t even play the objective. So either the game needs to encourage people to play the objective (by doing simple tutorials that show what you’re supposed to do), or the game needs to change. For example, in Overwatch, there’s one game mode where there is a single control point, and teams fight for control over it, the first to reach 100 wins points wins. This works because that’s where the fight will be, and even the most idiotic players will play around the control point. Maybe GW2 needs to simply give up the 3CP system and move to a more simple game, that people can actually understand?
3. Finally I’m sure the community has offered tons of ways to fix GW2 sPvP, and I’m sure many of these are well thought out and could be implemented, if the devs are willing.
The only thing I, as a player, would like to see is ACTUAL individual progression. I’d like a system that actually knows what I’m doing, and rewards/punishes me for it. Right now, it’s entirely team dependant, and no class and no individual player (with few exceptions) is skilled enough to carry a match. As a result, what happens more often than not is you win a match for every one you lose, and this at times might even cause you to lose SR. I’ve even lost SR on days where my Win rate was closer to 66%, and this is when I finally had enough and basically started playing a different game, with a functioning progression system.
I love GW2 sPvP, and I’d love to see the PvP community thrive.. Current season has been one of the worst I’ve participated in. The reason I feel is very few people are actually playing, I’m sure we’ve all had that experience where it seems we’re playing with/against the same 9 players… When people give up and stop playing, it’s not the players’ fault, it means something is broken with the game’s system.