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I have to agree. After playing an Elementalist extensively I find Necro to be very cumbersome and slow. Minions are a ridiculous joke. Condition damage is outdone by other classes. Mobility is almost nonexistent. Survival is great, but there’s very little punch to help you win the grueling attrition fights that the profession is supposed to shine in. There’s lots of CC, but not much to keep enemies that want to flee from doing so. The weapons are fairly unimpressive, which makes the class very dependent on Utility skill choice. Death shroud is a huge missed opportunity for what should have been a very interesting and fun class mechanic.
All in all, though I’ll continue playing my Necro until I get it completely figured out, I find it a frustrating experience because nothing seems to really synergize together into a cohesive, fluid whole.
I’d have to agree with you fully. No synergy and a frustrating experience but i like necro.
I use poison cloud religiously.
Well having toughness is great if you have the HP to back it up. I’d have to say Vitality > Toughness.