Showing Posts For Mephril.1926:

Improvisation Improvement Idea.

in Thief

Posted by: Mephril.1926

Mephril.1926

@Astrat: Fair enough. I’m suggesting this because Improvisation would slowly nerf itself over time as more utility skills are added.

@NinjaEd: I can see how that would make sense. I’m not discrediting the idea of recharging your utility skills by a flat amount, and maybe instead of 45 seconds split among recharging utility skills, it could recharge all utility skills by, say, 10 seconds or a percent based off of their cooldown.
In regards to your second post, I’m a Thief that usually uses their utility skills as soon as I need them, causing them to be on cooldown constantly. I also have a mish-mash of utility skills, so not all of them are defensive, seeing most of them on cooldown mostly. This is why I use Improvisation, and I think the point of the skill is to recharge those skills. For instance, I love the skill “Roll for Initiative”, because it allows me to do exactly that, as well as providing mobility and a stun break.

On another note, you have to consider the other two options available in that trait line. You have “Potent Poison”, and “Executioner”. Especially when you look at Executioner, Improvisation seems lacking in my opinion.

Improvisation Improvement Idea.

in Thief

Posted by: Mephril.1926

Mephril.1926

I would like to start off this by saying that I haven’t looked around the forums to see if there’s a thread similar to this, because I can’t be bothered scrolling through enless walls of text.

I want to make suggestion for improving the Thief trait “Improvisation”, which allows you to use stolen items twice, and randomly recharges all skills from one skill category. I love this trait to death. It has saved my hide more than once as more than one vital skill has suddenly has it’s minute recharge reduced, and some stolen items are very useful twice. That’s my opinion.

That being said however, I think as more elite specializations come out, adding more utility skill categories to choose from, that Improvisation will become more and more redundant. Physical skills have already impacted the trait somewhat. The current Improvisation also slightly forces a variety of skill categories to be being used, which is sometimes a bad thing when you want to, say use 3 or more skills of one category

My suggestion is changing recharging one random category of skills, to randomly recharging one equipped utility skill, either one that is recharging or randomly picking one that isn’t recharging. (I suggest these options because the former is more useful, but the latter simulates recharging a skill category you don’t have.) I think that this would make Improvisation far more useful, and remove the redundancy as more utility skill categories come out.

(edited by Mephril.1926)