Showing Posts For Meri Kasam.1456:
i am with start as well
I am from Toronto and I am having the same issue. this is very frustrating…. did a complete uninstall and re-install, reset my IP and router… nothing…
hey i am online now. if your are free. i tired PMing you no response.
Hey, I applied as well. currently at work, once I reach home i will contact you in game
I would like to raid as much as possible.
My schedule varies greatly on weekends but generally I am free between:
12PM – 6PM EST Saturday, Sunday.
Weekdays is more fixed schedule as I work fulltime job. Free between:
8PM EST – 12(midnight) but friday’s I can stay up longer as no work on saturdays lol
Hi,
I am an NA Player in EST timezone. that mains Tempest and is looking for solid raid group. I have full ascended berserkers gear on my tempest. I also play rev, reaper with full ascended gear on them as well. I consider myself a decent experience player with fractals 75+ and pvp rank of 72. I am at work right now but i will message you in game when i get home tonight if spot still open.
thanks
Thanks guys, appreciate your answers. I didn’t want to waste 500 gems for nothing. Now i am happy with my wings
Quick question, in regards to outfits and wings. I am a new player so it might be a dumb question but…
I currently have the Ancestral Outfit and I would really like to get the white feathered wings on sale in the gem store to go with the outfit. however i read on wiki that Outfits are full sets of clothing that hide other armor. since wings are backpack items will they show up with outfit on?
ewww tang you still playing this game LOL
its funny because, when your balancing a class its not only about that one particular class. its also how those changes will affect other classes as well. for instance your saying slows reduce the warrior’s overall effectiveness by 50%, but another class which relies on slows and conditions to deal damage would be useless against a warrior if the changes you ask for are made, take a guess…. you got it! Necromancer
Necromancers are a light armor class even though they have a naturally high health pool (even without death shroud), it is extremely difficult for a condition oriented class to deal with sustained dps/burst classes when conditions are most effective the longer the fight goes on…… so for the fight to last long the necro needs to be able to kite and mitigate damage as well as possible. of course death shroud helps in a sense to mitigate damage, but when dealing with high burst classes such as warrior (DS cooldown 10sec), while many burst classes have access to their high burst skills on much shorter cooldown (e.g 100b 8 sec) which for any good player playing burst class would time their burst after their oppenent has used their stun breaks.
Warrios already have a trait which when traited too helps them remove slows instantly when you use your heal. what I am trying to say is warrior is a heavy burst class, and that burst comes with a scarifice in that you need to be babysit by your teammates for the warrior to be most effective even the dev’s understand it:
these are quotes from JP about Class balance philosophies from December
Warrior
We want the Warrior to be capable of good melee damage in a sturdy body. They can still do some decent damage at range, but they aren’t as good at it as the Ranger (with their pet). They have a hard time taking enemy boons down, and instead, have to just go through them with raw force. They may have a hard time with enemy conditions, and may need to ask for ally help in order to keep themselves free of hampering conditions.
Necro
The necro boasts the highest natural health of all the caster classes, and also has death shroud to extend that life total even higher. While they don’t have some of the escape or damage reduction capabilities that other classes boast, they do have a lot of ways to win attrition fights. They have access to poison on multiple weapons, they are able to combine condition damage with raw damage, and they have multiple disables to interrupt enemy skills.Necomancers also have multiple movement disabling abilities, while allows them to chase down enemies who are low on health.
So, What do I think is a good fix. MORE VIABLE BUILDS which they promised they are working on and said to be coming in the following months ahead. more viable builds will open up more play styles and different mechanics for all classes and make the game feel fresh and exciting again. To make more viable builds they need to change how for some classes the trait system is currently layed out some traits make no sense down certain lines and some simple fixes can open up a whole new level of mechanics for certain classes which I am hoping for and am looking forward too…
(edited by Meri Kasam.1456)
I got my krait runes ready to go!! 
they should make it at least the winning team gets at least half their tickets back, but absolutely nothing? cmon…
they should be trying to concentrate on how they can get more people into Spvp not… how to get rid of them.
lmao, i knew it
pay to play!!
really arenanet… really…
can i delete PvE from my files and only download the PvP changes, that way the patch will only be about 50kb…
the ticket prices wont affect most competitive teams from queuing but, if you were hoping that these 1 team vs 1 team matches were going to pop 24/7 …. i guess this puts that to rest now, since new players wont be so inclined to regularly queue for these matches when ticket price are expensive for them.
I am going to assume the reward will be similar to a silver paid chest for winning, if the entry cost will be 3 tickets per person.
I expect every patch to be a “balance” patch.
If there is something that is grossly overpowered, fix it asap.
Ideally buffing and nerfing should be free of “politics” as in…when you nerf one, make sure to nerf the others equally.
Although I wasnt expecting huge balance changes, I did however thought they would tone down the ele slightly…. i guess arenenet just showed everyone where pvp is in their priority list. that patch was huge 95% PvE content 5% pvp with minimal bug fixes or changes.
I dont think they ever said the january patch will be about balancing, it was just a certain few people that were spreading rumors and had wishful thinking. January patch was just about one thing and one thing only 1 team vs 1 team paids.
https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-January-28-2013/first#post1307769
So much for those balance changes some of you were hoping for, Also am I the only one that thinks 3 tickets is way too high for 1 match.
The underwater aspect of the map is gonna play a major role…. 
you need to post your questions in this thread: https://forum-en.gw2archive.eu/forum/game/gw2/Developer-Livestream-Questions/first#post1228900
not in here, if you want them to be answered…. so stop posting your questions here…
just my luck…. sadly i am at work currently ><
6AM EST time isnt early enough?
because the reason I am asking is, I saw a post from another person saying darkhaven is a ghost town and server is dead and stuff. but when i look at the server list darkhaven is always full aswell. so that was the reason i started assuming servers are now shift between high to full based on number of accounts on the server not based on the number of people logged in at one time as everyone thought?
So I finally found a great group of friends to play with and not to mention an amazing guild to play for as well. but the problem is they are all on Isle of Janthier, So I try to transfer over to play with them. But the server is always full.. I thought maybe it was cause it was prime-time hours. So I wake up for work anyway at 6AM in the morning so I try to transfer then, even then its says server is full. Did I miss something are servers account bound now? are we no longer able to transfer servers? Can someone clarify this for me please….