Showing Posts For Merit.2479:

Not a great idea for such a young MMO

in Living World

Posted by: Merit.2479

Merit.2479

Locking players out of content due to when they play is similar to locking players out of content due to time invested into the game, something the devs said they never wanted to do.

Tell me about it. I missed the Karka event because my brother’s wedding was occurring at the same time. It was later that I was told about a “chest” that dropped precursors for all who attended. Needless to say, making content “one-time” was a huge letdown for me that time.

Reporting "Kick player" abuse (fotm/dungeons)

in Fractals, Dungeons & Raids

Posted by: Merit.2479

Merit.2479

I’ve been kicked before, literally for playing a class better than someone else. That was literally the reason they gave. Why?…because I managed to solo the shiverpeak/dragonseeker’s bonfire and elemental, and also because I managed to solo the underwater fractal boss down to 50% HP before the rest of the team got through the dark room.

Sounds like you consistently left your group behind? I would have requested to kick you as well.

Here here. Fractals is about working together, not showing you can solo things yourself. If you really wanted to solo things yourself, then just play Fractals by yourself and only yourself — I can only imagine how far you would get without help.

FotM Hard Capped at 50+ (for now)

in Fractals, Dungeons & Raids

Posted by: Merit.2479

Merit.2479

No, Stigma, I think you missed Merit’s point. You’re both actually saying the exact same thing lol. Skill is what we want to be the method of the progression, and items is what ANet is making it.

Ah i see. He also misunderstood me then. I meant that Anet’s intention was to use AR gear as the means of progression thru Fractals instead of skill.

When i said “By then a player should be geared enough to handle content that is Fractal 50-80” in my own context, I meant Anet feels this is how it should be but we want differently of course.

Back the whoever said we weren’t suppose to be running them anyways…. Really we’re not allowed to run a progressively harder dungeon w/o using specific gear?

When I wrote a thread like 4+ months ago to Anet in the Suggestion forum asking for a hardcore dungeon that gets harder and harder as players get up. I was thinking in the lines of Sword Art Online, Tower of Druaga or even the boss from SWTOR which gets harder each time its defeated. Something that drives players through temping them with challenge and the curiosity of finding out what is at the very top…

Boy was I happy that they actually implemented it. However, I didn’t envision something like the current Fractals which bottle necks player with a cap called Ascended Gear.

No, it was fairly clear what you meant. I agree that the new cap is silly. Making more AR a requirement to go higher is a flawed thought process to begin with because:

a) Fractals is about skill, not having armor that can withstand constant blows from the enemy.
b) Adding more AR only makes part of the dungeon easier. Everything else is still going to be difficult due to the nature of FotM.

If both a and b are true, then there should be no reason to cap fractals.

FotM Hard Capped at 50+ (for now)

in Fractals, Dungeons & Raids

Posted by: Merit.2479

Merit.2479

I wanted to bring up a good point that others here have pointed out. Every agony move is avoidable in fractals, except for Jade Maw. Granted, people may have “got to 80” doing exploits (I myself admit doing them once in a while), but I don’t disagree with patching the system to remove an exploit. If Anet said, “Hey, stop exploiting or we’ll take away FotM 50+,” I guarantee you that nobody 50+ would have exploited again. And if Jade Maw agony was avoidable, then people would play that normally too. Cheating is just not worth losing good content for. However, now that we can’t even progress past 50, it’s really the ultimate form of punishment (besides banning, I guess) to the regular FotM player. However, I have a sneaking suspicion that ANet didn’t cap FotM at 50+ just to punish us, I just think they wanted to add more fractal levels and not to reach the end before “enjoying the content as we envisioned it.” It clearly is unfair to the players, I’m usually ok with what ANet does, even if it nerfs skills and the like, as long as the content is still accessible. But now, short of getting odd number fractals from high level FotMers willing to be paid to do it just so we can progress is quite evil indeed on ANets part.

It is not to punish players. With the release of the new amulet it can be easily deduced that Anet doesn’t want players to continue to get through Fractals using skill. They want players to grind for Ascended Gear and get the full armor set which will add up to 400+ Agony Resistance. This is their way of envisioning how to prolong GW2 end game – epitome of gear treadmill for progression. By then a player should be geared enough to handle content that is Fractal 50-80.

To be fair, adding 400+ AR (or whatever) will not get you through high level fractals. Agony isn’t the hard part of high level fractals, it’s the enemy strengths/mechanics, both random mob and boss alike. Therefore, we are still left wondering why they actually did this…

Pristine Fractals Useless

in Fractals, Dungeons & Raids

Posted by: Merit.2479

Merit.2479

I actually think not adding the amulets in FotM was intentional because that way people would populate other “dead” areas, even if you’re an avid FotM fan.

FotM Hard Capped at 50+ (for now)

in Fractals, Dungeons & Raids

Posted by: Merit.2479

Merit.2479

I don’t mind the idea of a cap In itself- my only problem is that it was advertised as a dungeon that gets infnitely harder.

In other words, it’d make sense if there was a soft cap due to the sheer impossibility of killing all the mobs or being overwhelmed by adds… But a hard cap due to agony resist isn’t what I was expecting with fotm.

In other words, the progression past 50 will now be staggered based on the max amount of agony resist obtainable. There’s nothin wrong with this in itself – it’s only frustrating because that doesn’t live up to how fotm was advertised before it was launched.

Edit: I guess I should rephrase: progression past the hard cap isn’t impossible (you can still progress by doing odd number fractals). But the max level daily reward chest is hard capped except for one method that I know of: 99% rez method

Does 99% still work under normal circumstances?

Yes, it does work until 49 (or so others tell me). They just added a cap on 50 to prevent it. Which means they specifically were overriding a normal game mechanic just so we can’t progress.

How mind-boggling…

Please make the trashmobs not skippeable.

in Suggestions

Posted by: Merit.2479

Merit.2479

I don’t find slogging through mobs particularly fun nor find skipping particularly exploitative. What I do find annoying is people joining pugs and expecting to skip because unless you’ve got 4 in a guild and are just picking up one extra, I can guarantee you that you will waste everybody’s time including your own. If you want to skip, then don’t pug. Not because skipping is wrong and fighting trash is right, because it’s not efficient without a group with more cohesion than you find in pugs.

I never thought of it like that before. Playing PuGs and skipping is such a horrible pain, I honestly think that more people should just realize, “Hey, we don’t know each other, so let’s take this slowly.” I think PuGs could be a lot more enjoyable that way as well.

FotM Hard Capped at 50+ (for now)

in Fractals, Dungeons & Raids

Posted by: Merit.2479

Merit.2479

I wanted to bring up a good point that others here have pointed out. Every agony move is avoidable in fractals, except for Jade Maw. Granted, people may have “got to 80” doing exploits (I myself admit doing them once in a while), but I don’t disagree with patching the system to remove an exploit. If Anet said, “Hey, stop exploiting or we’ll take away FotM 50+,” I guarantee you that nobody 50+ would have exploited again. And if Jade Maw agony was avoidable, then people would play that normally too. Cheating is just not worth losing good content for. However, now that we can’t even progress past 50, it’s really the ultimate form of punishment (besides banning, I guess) to the regular FotM player. However, I have a sneaking suspicion that ANet didn’t cap FotM at 50+ just to punish us, I just think they wanted to add more fractal levels and not to reach the end before “enjoying the content as we envisioned it.” It clearly is unfair to the players, I’m usually ok with what ANet does, even if it nerfs skills and the like, as long as the content is still accessible. But now, short of getting odd number fractals from high level FotMers willing to be paid to do it just so we can progress is quite evil indeed on ANets part.

FotM Hard Capped at 50+ (for now)

in Fractals, Dungeons & Raids

Posted by: Merit.2479

Merit.2479

I was reading the OPs post and I was like, “Wow, the same exact thing happened to me last night,” and then I realized that I was one of the guardians in that group! =D

Yes, ANet really did destroy fractals. I honestly loved playing with high level FotM players because they were skilled, disciplined, and were able to help you become a better player. I’ve tried other dungeons recently after finally taking a break from FotM and it’s amazing how much better of a player I am by playing FotM… but no more, it seems. Instead, we need to “require” everyone to show their equipment before joining, but that only is effective until FotM 30, at which point everyone [should] have 30 AR. Regardless, even if you never use random PuGs, advancing in this dungeon was really an amazing way to get better at playing the game, but, alas, no more.