Showing Posts For Merris.1284:

Scribing Costs

in Guild Wars 2 Discussion

Posted by: Merris.1284

Merris.1284

Glad the team is looking into this and glad some changes have been made. As the guild’s only scribe I am happy that I will be able to have an easier time crafting nice things for the guild in the future.
I am currently sitting at level 353, and I will be waiting until the changes happen to get to 400. Most of the costs to get there have been covered by me over a long period of time, with occasional donations of slivers and basic decorations from some generous members in the guild. – This is an extremely important point to note, since when people see a sliver is 50s they prefer to sell it instead of contributing to the decorating effort, which I cant blame them fore even tho I wished it was different.

I am not sure how far the team has gotten into reworking recipes and stuff but I have some suggestions for how I would see scribing a much better system:

  • paper: reduce the amount of planks required to craft 1 paper from 5 to 1 (it makes no sense to craft 1 sheet of paper from 15 trees)
  • coarse paper: reduce amount of sand needed to craft those by 5x times (eg Extra Coarse Paper 2 sands instead of 10, Fine Sandpaper 8 instead of 40). Again it makes no sense to use a desert to craft 1 sheet of sandpaper
  • linseed oil: reduce costs by 3X times (1 instead of 3, 2 instead of 6 etc). How many barrels of oil do I need to craft a chair?
  • slivers: keep the drop rates as they are now, but reduce slivers used in bags of powder from 3 to 1 (tier-ing is fine -slivers,fragments,cores and lodestones, but amounts are a bit ridiculous)
  • decorations such as guild chair/table/banquet table: replace the 20 resonating items with 5
  • finishing kits: in case of decorations that require other crafted decorations to make (potted plants, furniture and architecture pieces upgrades etc) either remove the kits from higher tiers, or remove them from lower tiers. It is a bit absurd to have to use brown pigments 5 times in a complex recipe
  • ink bottles: reduce the amount of pigments needed from 10 to 1 or 2. It makes sense to use more pigments with higher level ink bottles, but again with 10 pouches of pigment I can probably paint an entire building, with 70 pouches one can paint the entire guildhall like a rainbow
  • adjust basic decoration prices (I do not feel it’s normal for one fountain to cost as much as a shrub or a candle)

Those are the main issues I have observed with the way scribing works at the moment. I have to admit it was a smart way to sink gold (and there can be no denning here) but it has put a lot of people off decorating and made them not care about the guildhall.

I also do not believe it would be wise to increase droprates on the materials instead of changing recipes since it would not solve anything except filling up guild banks with mats. I just hate when I see that I have to use a large number of mats.

There are also issues related to decorating limitations and placement tools (especially removal tool), but those are a topic for another time.
So this is my feedback on this topic, and while many may not agree with me on it, I hope it presents a decent solution for an amazing idea turned bad because of economy concerns

TLDR: reduce amount of mats required for specific items used in all decos, do not increase droprates on materials

Update on Legendary Collections & More!

in Guild Wars 2 Discussion

Posted by: Merris.1284

Merris.1284

I am currently working on Dusk collection tier 3. After pouring in a lot of mats, gold and time, I am missing only 1 thing from completing this pre: using the gloominator in Tequatl’s watery depths.
However due to the way the fight works at the moment, that mechanic never triggers (burn phases end too fast and he never spawns the whirlpools).

I really don't know where to begin...

in Personal Story

Posted by: Merris.1284

Merris.1284

Trahearne is a character whose voice actor is qualified by the merit of being able to speak in a total monotone and mispronounce words in funny ways. You may know him from such productions as “The Battle of Clawr Island”.

This can be attributed to the fact that Trahearne is voiced and acted in a terribly accurate British way. You will hear that ‘r’ from “Clawr Island” in a lot of other word combinations when spoken in an official tone. Also his entire character is built around a standard “British General” model so his dialogue always seems monotone (this is actually how they talk in higher circles/information in the army).
Hopefully they will address all the discontinuity in the personal story with major living world events (as they stared doing with Logan in the previous patch).
And I have to admit that the nicknames for poor Trahearne made me laugh way to hard.

Show us your Mesmer!

in Mesmer

Posted by: Merris.1284

Merris.1284

Finally settled on this after a long time of searching.

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