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The only problem I have with the Thief is the next to permanent stealth builds (thanks to mainly Cloak and Dagger), which makes it impossible to play against, because you can’t counter something you can’t see.
This is not true. Here is why, from someone who leveled and geared a Thief to learn how to beat them.
A thief using Cloak and Dagger to stealth 90% of the time is extremely predictable and easy enough to counter. Why? Because CnD requires something to stab to gain stealth. If he’s using a player to CnD on, use your AoE or better, knockbacks, on your/their location. If he’s attacking PVE mobs or siege for his stealth, focus on those areas. CnD stealth lasts 3 seconds, 4 with traits. Count it out and use your abilities.
One good knockback, stun, series of critical hits when he’s stealthed or a mistake on his part and the games over. The Thief is either running, downed or low. Victory.
Oh and the “better” permanent stealth build uses d/p, smoke field on 5 and Heartseeker leap for stealth. This doesn’t require melee except to deal damage, blinds at the smoke field and makes escape incredibly easy because you can reapply stealth via pistol5+dagger2 combo while stealthed.
If you’re playing a melee build and getting trolled or beaten by a permanent stealth Thief, this is a “learn to play” issue. You don’t need a target to swing a melee weapon and deal damage or even down a Thief.
It’s not flawless, clever Thieves can still escape sometimes, but it’s a start for those feeling helpless.
Bonus question, do any of you guys have experience with 4x Runes of Altruism and 2x Water/Monk?
Yup. I run a similar offensive setup (6/6 PVT, Knights daggers, Berzerker Jewels, no Ascended because I’m a lazy newb) that I’m still refining but two things I’m dead set on are:
1. Ether Renewal
2. 4x Superior Altruism 2x Superior Water
Ether Renewal’s 8 ticks and 8 condition removals over 3 1/2 seconds is just to good IMO. I play on Jade Quarry and our Wv3 opposition seems to run a lot of condition builds so I’ve had to adjust for that. I’ve only 400 healing power and Signet of Restoration just feels…weak. I don’t even like it in PvE.
My favorite thing about Ether Renewal is you can cast it during Mist Form. Low health and dying to conditions? No problem. Heals you, removes conditions and you’re invulnerable. Plus you can swap to Water for more heals then to air for a quick escape all the while.
The 3 stacks of Might from 4 Superior Altruism runes goes so well with this. I would rather the extra damage than 10% more boon duration. Plus it buffs people around me which is kind of big with this d/d build anyway.
I wouldn’t run 4 Altruism with a Signet of Restoration build myself, using the signet kind of defeats the purpose of the passive heal on spell cast. Altruism 4 set doesn’t trigger from the signet passive for anyone wondering.
I’m 99.5% sure it’s a bug and not one related to damage but when and where the initial “bladetrail” starts.
As a fresh 80 Mesmer with a cruddy 1700 power my first “bladetrail” did something like 600 damage to a random Cursed Shore Risen. It used to do around 2,000 damage or so.
First reaction was OMG WHAT DID THEY DO. Then I decided to let my iBerserker do all the work. Every “bladetrail” after the first did the normal ~2k it’s always done.
My best guess? The first several attacks miss due to where it spawns, afterward it’s position is better and the all land.
*All of the above done on stationary Cursed Shore Risen attacking NPC’s so the iBerserker doesn’t die instantly.