Showing Posts For Metausz.9452:
Is this normal? I just wasted almost two hours of Dragon’s Stand because megaserver screws me over again. I guess I’ll never get to hit Mordremoth’s Mouth. I thought anti-DC partying was supposed to prevent getting stuck outside a map instance you worked on for hours.
EDIT: I actually crashed about four times between map reset and the final event. Only the last crash effectively wiped my progress, I could come back to my instance with every previous one.
(edited by Metausz.9452)
What do you recommend out of the each of those trait lines?
This guide should answer most PvE questions (dungeon-wise).
Basically, Explosions and Firearms stay the same. The choice is between 2 in Alchemy for vigor or 2 in Tools for extra DPS via Static Discharge.
(edited by Metausz.9452)
Here’s all of them:
Rifle + grenades
Rifle + bombs + grenades
Rifle + bombs + grenades + elixir gun
On top of that, you have such amazing choice between 6/6/0/2/0 and 6/6/0/0/2.
Right. What should I do regarding trait distribution?
I know D/D is pretty strong, but let’s say I want to AoE from time to time. Is SB enough?
The main purpose of the build would be open world / dungeon DPS-ing. Also, I like turtles pistols. Any suggestions?
I suppose there’ve been some changes to our beloved profession in the last few months. Can anyone summarize the current state of dungeon mesmers?
I tend to gravitate towards phantasm builds, and I can handle myself defensively — is there a glass cannon phantasm-based build that’s viable?