55Hp Monks
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55Hp Monks
I think stickying this post just made it less visible, I didn’t even notice it until now
55Hp Monks
dear devs
your patches are supposed to fix your game, but they just break it even more every time.
Since the latest patch:
1. Matchmaking is nonexistant
2. Premades are playing against solo queuers
3. You added courtyard to map rotation (wut?) and skyhammer + spirit watch to 5/5 team queues (I mean they are still in solo q since there is no team q)
also not talking about the balance and meta (celestial amulet and 50 more things that are boring and not fun) and constant laggs or dcs IN events like esl every thursday and sunday
You made 1000 unnecessary changes that dont change anything, though you probably spent days making them.
55Hp Monks
Hello kind community,
Today we will talk about s/d thief, the most op and skill less build in this game.
Perma dodge, 8k insta bursts (with air/fire procs) and barely anything that can kill it in a teamfight.
Is this balanced? No it’s not, thief is supposed to be a class with the highest mobility/single target dmg in the game but with low survivability except for stealth, right now it is the class with the highest single target dmg, the highest moblity BUT a very high survivability that is gamebreaking.
Dear anet, I ask you to nerf s/d thief survivability or thief survivability in general. How about rebalance the 2nd minor trait in acrobatics, maybe give it a 5 second cooldown? Maybe nerf initiative, everyone knows initiative is insanely broken since the increase and you now almost always have the initiative that you need. Maybe nerf trickery a bit? It’s not normal that every build requires this trait line, but how will this affect other builds? I don’t want thief to become unviable nor certain builds to get unplayable but s/d thief is atm by far the strongest build in the game and it needs a nerf.
Also I don’t enjoy getting destroyed by them as a mesmer.
- Misha and Shad.
55Hp Monks
I agree with Frae, adding these runes to PvP is a bad idea.
55Hp Monks