Showing Posts For Mgorem.1038:
Read it. Thanks for letting us know Lux. We are gonna try and find a fifth!
Agree with Blackjack.2083. Anyone who is complaining about warriors and HS should run a non condi warrior build and go up against engineer, mesmer and necro (or even thief/elementalist in some cases). I hope the developers are testing this thoroughly against good players with half a brain who can kite.
What should be nerfed is the crazy reapplying torment stacks from off hand sword. If this was nerfed it would be much easier to cleanse the conditions from a warrior as we would only be talking about bleed/fire.
(edited by Mgorem.1038)
I would like to see healing signet merged with the new defiant stance. No offense, but no one uses the new warrior heal today. It’d be a good active ability that would require player skill to be used properly.
Thank you
Re Warrior:
I am really happy to see the longbow burning damage being nerfed and the moving of unsuspecting foe away from tier 1, however, changing Skull Crack to 0.5 seconds and decreasing damage on the hammer doesn’t make sense to me. Please note one of the reasons longbow does so much easy fire damage with a power build is due to the fact that it is very easy to get might stacks out of combo fields with hammer.
Hammer without Merciless Hammer does no damage at all. In order to get damage out of the slow and predictable hammer attacks you need Merciless Hammer and the target needs to be disabled which is is not easy. Skull Crack is not easy to land either. You have to be really close to connect with it already and increasing it to 0.5 seconds effectively renders is useless. You effectively already corrected mace/hammer damage already by moving Unsuspecting Foe away so there is no need to nerf it further.
For anyone calling for nerfs to hammer/mace please try and play against a decent played with ranged class with these changes and see how it goes.