Showing Posts For Michaelus.2863:
I’m all for DH being effective, but it should not be effective because of something brokenly OP.
I watched an enemy walk over my friends (DH) 2 traps yesterday, in WvW. They died almost instantly; downed on trigger and killed in 2s by the damage pulses.
We just sat on a cliff and watched it happen. That is not okay.
Well, maybe that enemy You write about was a zerk aka squishy build, thus almost insta death from traps. They have to be used with at least minimum of thinking about their placement or they’re useless. Good use of them should be rewarded with reasonably high damage, and mindless running through places that might have traps on them punished in some way
Scepter with increased attack speed and maybe a range of 900 would be better
But, as I wrote, we have longbow and it won’t change. I can fit to it, as long as traps will be ground targeted and/or SoJ will have triggered pull effect. Not mentioning 25% speed passive skill in DH trait line. Then I might like “blue ranger”
Yes, they did use bows, but for hunting. And I wasn’t talking about real knights in fantasy game, but about knight “theme”, inspiration, etc, which is melee class. That a bit different cake
Many players also chose guardian because of that “knightly” taste of it. I also agree, that Anet doesn’t have to stick to “knight” theme, but still longbow doesn’t fit guardian class. But it is just my opinion, others might think differently and I’m ok with that
Fundamental “issue” of DH (at least in its ranged version) is that it simply “doesn’t fit” with guardian concept, imho. I’ve got a feeling (and I hope I’m wrong) that dev simply wanted to add a new weapon (longbow for guardian) and then create a reason to justify it, ignoring whole “knight/cleric” concept of guardian. I don’t want to venture into psychology of names (if one hears word “guardian” what he sees? A knight in shining armor), but longbow is against whole “knight” concept of guardian. I would rather see something like Zealot specialization, with dual wield of swords and maces, stackable fury on self to determine strength of melee utility skills concentrated on condis like fear and vulnerability. Zealot is full of righteous fury and guess what… it’s closer to witch hunters (inspiration for dragonhunters) than some longbow shooting wannabe defender. But that’s not gonna happen for now, if ever… What is a purpose of DH? More DPS for guardian? doubt it…. Ranged defense? With traps? Don’t think so… I know DH (longbow, traps) fits well with whole jungle theme of HoT, but not for guardian… Elite specialization (check the meaning of word specialization) of melee class (scepter and staff is different story, these are magical weapons) gives a longbow, ranged weapon… How??? Can I say “I fight with melee weapons and specialize in longbow”? No, it’s just non-logical. I can say “I fight with melee weapons and specialize in hammer”. Sorry, my own fury stacks when I see such things…
But ok, we have longbow and traps…. Either add pull to SoJ or make traps ground-targeted, as many ppl in many threads applied. And please make minor traits of DH less connected with longbow.