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Sigils for Scepter/Dagger Help!

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Posted by: MickPea.3982

MickPea.3982

That pretty much sums up what I tried to say…except with MANY more words…

But yeah the Sigil of Superior Battle gives you 6 stacks of might pretty much with 100% uptime. I also have +80% Might duration with traits and runes. This means I can stack much more might for much longer…thats the last tip I can give. =p

Sigils for Scepter/Dagger Help!

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Posted by: MickPea.3982

MickPea.3982

I use Sigil of Superior Battle for my offhand…can get another solid 6 stacks of might when in combat which works perfect with S/D gameplay.

But yes, the offhand sigils do in fact work.

Sigils for Scepter/Dagger Help!

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Posted by: MickPea.3982

MickPea.3982

Yeah, this seems to be a bug.

Through my testing, you can only have one +Bonus per kill sigil equipped. In fact, I make it a rule of thumb to not equip two of similar action sigils at any time.

Class tiers for spvp/tpvp currently/warrior thoughts.

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Posted by: MickPea.3982

MickPea.3982

Well, certainly not to derail the thread on elementalists. I got a bit carried away.
Still waiting on the video though.

As for the warrior/thief discussion, I pulled these two tidbits straight from Team Paradigm’s public PvP guides (since OP said Team Paradigm said Warrior was lowest tier without a source)…

WARRIORS

" 2.) Versatility

• Versatile Playstyle: I feel the Warrior is the most versatile Profession in the game giving you the ability to encompass a huge amount of playstyle variations.
• Tank/Capture Point Holder: The warrior is naturally very tanky. First off, it has one of the highest natural heath pools of any profession; default is 24k HP. It’s also a heavy armor profession, which contributes to its damage reduction stats and makes it that much harder to be killed. The warrior also has a multitude of weapons in his arsenal, including very defensive weapons, such as shield and hammer. These not only contribute to a defensive build, but towards an effective capture point holder. They offer constant stuns and knockbacks, both of which are substantial for outlasting opponents and obtaining proper capture point control.
• Burst/Capture Point Harasser: A warrior’s ability to dish out immense amounts of damage is nearly unmatched. The warrior definitely (when traited and geared properly) has the ability to take out large percentages of the opponents health bar in seconds. Again, due to the profession’s vast arsenal of weapons you are able to mix and match some of the strongest weapons in a build. With weapons such as Greatsword and Axe, you are able to defeat foes in a relatively short period of time as they are high damage weapons. The Warrior’s ability to take down foes quickly and effectively make for one of the stronger “point harassing” Professions.
• Team Support: A Warrior has a lot of options in terms of supporting the team. Warriors have shouts and banners that AoE buff allies with stats and boons. In addition, their vast amount of stuns and knockdowns goes well with another teammate that has more of a bursty Profession that can pile damage on stunned foes quickly.
• Combination of all three: Here is where the versatility really kicks in. You can cover all three roles in one build, with the right weapons, traits and utilities, of course. In example, if you had mace/shield and axe/axe weapon sets, your able to have the defensive abilities with mace and shield (stuns and blocks). You’re able to have the offensive/burst abilities with axe/axe. Mixed with the proper support utilities, shouts and or banners you’ll be very strong in team fights and well-rounded in point harassing/holding.

Warrior Counters: Things to look out for!
• Chill – Brutal against warriors, be sure to remove it as soon as it’s applied to you if possible.
• Condition Heavy Enemy Builds
• If running burst spec, professions that can outlast burst.
• As always – Don’t get kited! "

THIEVES

" Roamer: A roaming Thief has the task of getting around the map quickly and undetected using Shadowsteps and Stealth to assist in fights over capture points using the high burst damage that comes from Initiative. Because this Thief never fights alone, a glass-cannon build is most effective.

Offensive Support: While Thieves are weak on the defensive side in the form of tanking and outlasting foes, they can provide excellent support for helping allies win fights easier. Granting Venoms to allies, using stealth to get them out of danger, or summoning an army of Thieves are all great ways to provide offensive support.

Map Control: The high amounts of mobility allow a Thief to effectively scout the positions of eneies and keep track of them. Relaying this information to your team makes for better responses toward enemy movement. Thieves have plenty of snares and are able to quickly get in and out to apply them using Shadowstepping and Stealth. Traps can lock of key choke-points. Keeping control over the movement of your foes is key in any sPvP match, and Thieves have the tools to do so. "

Now, use your brain for a bit (videos are not necessary). Warriors can have many different roles and versatility with a specific build having a bit of everything meanwhile thieves are used for two things: burst and mobility. Have a build that can outlast/block/dodge/stunbreak the burst and you are okay. The thief then essentially poses minimal threat. His utility to the team was his burst. They are shut down now. Warriors can provide ample damage as well as better team support. They have better defense when specced properly and are therefore harder to shut down.

And yes, I realize that everything cannot be put into one build before you post that, but more versatility is achievable with warrior.

Does that answer the question a bit more?

Class tiers for spvp/tpvp currently/warrior thoughts.

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Posted by: MickPea.3982

MickPea.3982

Yes, higher skill cap, higher skill cap.

Show me these tremendously played elementalists and I will be able to show you why we are in a bad place.

I think we can all agree thieves are top tier at the moment. A well played thief is practically gg unless you have specific counter builds for them. Just know, they can and are frequently, shut down though. Warriors are harder to “shut down” when played well.

Class tiers for spvp/tpvp currently/warrior thoughts.

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Posted by: MickPea.3982

MickPea.3982

The basic fact is that warriors seem to take damage as easily as any other class.

If you spec with little to no defense in mind then yes, however you have more passive defense built in than most classes.

Please, make an alt Elementalist; less health, less armor, and more complexity. Sure you have range but the amount of CC and gap closers more than accounts for this. Not to mention that Elementalists, unless staff -equipped, have to be in melee range for most of their damage.

This will enlighten you.

When properly played, Warriors are far from bottom-tier and have plenty of survivability if you don’t start the match trying to 100b everything in sight.