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Tower in the Ruins infront of X Valley.

in WvW

Posted by: Mifune Zero Thirteen.7054

Mifune Zero Thirteen.7054

As already stated. It is very easy to counter it, so there isn’t really much of an issue.

Sure is, when there is a zerg standing around kill everything that you set up it’s easy to counter…

Tower in the Ruins infront of X Valley.

in WvW

Posted by: Mifune Zero Thirteen.7054

Mifune Zero Thirteen.7054

Hi new guy. It’s been that way since day 1. Have fun.

Yay, and obviously there isn’t enough attention being drawn to this. Or does ANet think that tactical advantage isn’t worth the effort to move one stupid little outcroping so people can’t get up there. It’s not like the hills that over look keeps that anyone can get up.

Tower in the Ruins infront of X Valley.

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Posted by: Mifune Zero Thirteen.7054

Mifune Zero Thirteen.7054

So, apparently people can just climb that tower in the Valley and build siege weapons that are almost impossible to get at and difficult to attack with other siege weapons (especially if they destroy them like say the mortar). Maybe ANet should do something about it, but somehow I doubt it.

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[PvE] Looking for a P/P build

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Posted by: Mifune Zero Thirteen.7054

Mifune Zero Thirteen.7054

Try this:
http://gw2skills.net/editor/?fYEQRAoY6alcmKN3eS4E95EC3DmCpaKPFOoYppgmuJA-jQyAIsioRTVCNhJQ0hkl/KiGbVsIasaGMtJRUtDpIa1A-e

It’s a little tanky so it’s good for soloing. Ricochet Shot helps with deal with numbers, but be careful when you’re targeting one thing with yellows around, it will draw aggro from the yellows. The daggers are more for deal with a single target but they’re also pretty good against clumps of enemies.

I also have this:
http://gw2skills.net/editor/?fYEQRAoY6ankEVaa7JCnQfaig7BTh6T9UQWxqpgm3E-jQyAIsioRTVCNhJQ0hkl/KiGbVsIasaGMtJRUtDpIa1A-e

It’s more suited for running around in a group. Use Shadow Refugee and Skelk Venom to heal party members (I’m not sure if the initial healing applies with Skelk but everything else certainly does). Skale is great for dish out a lot of condition damage on a single baddy (or spreading the love to lots of baddies).

WORD OF WARNING: This is largely an experimental build I’ve been running around with. It might not be the best build or even close to best, but it works for me and part of that might be because this is the only build I’ve been using (well originally I ran with a sword/pistol but then I started doing WvW).

We need to hit Fergueson's Crossing.

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Posted by: Mifune Zero Thirteen.7054

Mifune Zero Thirteen.7054

I’m getting tired of these guys running around almost unopposed just because they all run early in the morning. We need to hit them ha_rd (why does it replace that word with kitten?) on their own map. Doesn’t matter if you’re GoM or AR so long as they have a +0. Hell, we should hit them hard enough that they get knocked one tier down.

(edited by Mifune Zero Thirteen.7054)