I’m a bit amazed that something like Triple Trouble even made it live because there is so much about this event that screams, “not appropriate for a world boss setup.” There are so many ways to fail this event, that it requires some pretty series organization. The in game chat is inadequate for making a successful TT happen and that is a sign that the event was improperly designed as a world boss
The requirements needed to even have shot at a successful Triple Trouble completion, leads to the first set off hurdles that makes this event extremely frustrating. Since so much organization is required, a player has to first find a map where a fairly large and organized guild has decided to attempt to this event. Such maps tend to fill up quickly, so if you can’t manage to get into one, you’re out of luck. This also has the nasty element, where attempting TT is essentially off the table for some most of the week (for instance EVOS is well know for TT attempts, but the times they choose to run the event just don’t work with my schedule for most of the week).
Now let’s say you do manage to get on a map, where there is a chance at succeeding. That’s awesome, except there are so many ways for the event to fail. For starters, you could get the EVOS map, but have too many people that are either AFK or refuse to take part in the event. Everyone on the map could take part in the event, but it still fails because either too many people gravitate towards one head or since this is open world, you get enough people that just aren’t geared enough (This seems to be one of the most stringent world bosses, when it comes to dps). Even with a good map, everyone organized and geared well enough, there are so many thing that could toast the whole thing. Maybe one of the condi teams drops the ball or something happens and one group gets overrun by adds. Have enough people drop the ball with Harpoons at amber and miss a burn phase. Get bad add placement at cobalt that prevent people from getting the powder kegs where they need to be. Crimson can also have a similar problem with bad add placement. Finally, even if you do decapitate all three heads, get someone away from the wall, that then draws aggro and the attempt is hosed.
Worse, this all creates a vicious cycle. Given the high chance of failure, many players that get the achievements, have very little incentive to go back because the rewards just aren’t worth it and I don’t blame. I really wish Anet would revisit it and tune it to work with the reality of an open world event. The rewards don’t need to be better, that’s not the issue. The issue is this is incredibly unfriendly to the idea of a PUG and that’s counterproductive design for a world boss.
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