http://gw2skills.net/editor/?fdAQJAqelUUpPrlcxvLseRCbBFyZcRQtBROls8xDEAA-TVzAABWoEEIVYe+BAAgJME1CAmykPOBAVpESp9H+UVAjUbQQdAhp0IAACgCNYoDdmzMSBIp0I-w
With a mixture of half rabid and half dire gear this build has high damage and high survivability. I can log onto WvW and run solo, in a small group, or go dive into zergs with this current build. If I need to help apply pressure to a tower or keep, I will remove Hair Trigger and add ’nades to the buisness instead of bomb kit. Even so, I only use the grenade for wall pressure; any other time I stick with bomb kit. There are many tweeks or substitutes that may appease others, and I am sure that I have already run that course, but this seems to work the best for me. I want to help new or veteran players who are getting into the engineer class so any information or questions, please feel free to comment.
*Rocket Boots>Elixir Gun/Elixir S-I like the idea of being able to shoot off in any direction I want and either escape, chase, or jump into and through a zerg to enter a keep or tower. Sure, the utility of EG is great and it does have the number 4 ability; but that doesn’t quite match up to what I need. The elixir S is also a great choice, but you can’t really escape as well as you could if you launched yourself forward and far away with your rocket propelled boots. Besides, I run Elixir S as a trait. I hope that helps with the inevitable question
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